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What is the noun form of "atomic" ?

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richardchaven - 09 Jan 2007 01:01 GMT
Just as "performance" or "speed" is the noun form of "fast" (or
"quickly"), what is the noun form of "atomic" in the sense of
indivisible ?

"Indivisibility" does not have the right ring to it.

Any ideas ?
Salvatore Volatile - 09 Jan 2007 01:04 GMT
> Just as "performance" or "speed" is the noun form of "fast" (or
> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 3 lines]
>
> Any ideas ?

Atomicity.

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Salvatore Volatile

vorotyntsev@yahoo.com - 09 Jan 2007 01:14 GMT
> > Just as "performance" or "speed" is the noun form of "fast" (or
> > "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 8 lines]
> --
> Salvatore Volatile

No, it's atomicitousness.

Seriously, the noun form of atomic is atom.
BST - 09 Jan 2007 02:10 GMT
>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 8 lines]
>
> Seriously, the noun form of atomic is atom.

Be that as it may, the answer to richardchaven's question is "atomicity".
vorotyntsev@yahoo.com - 10 Jan 2007 21:36 GMT
> >>> Just as "performance" or "speed" is the noun form of "fast" (or
> >>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 10 lines]
>
> Be that as it may, the answer to richardchaven's question is "atomicity".

Use it in a sentence.
vorotyntsev@yahoo.com - 11 Jan 2007 05:37 GMT
> >>> Just as "performance" or "speed" is the noun form of "fast" (or
> >>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 10 lines]
>
> Be that as it may, the answer to richardchaven's question is "atomicity".

Use it in a sentence.
Peter Moylan - 11 Jan 2007 05:59 GMT
>> Be that as it may, the answer to richardchaven's question is "atomicity".
>
> Use it in a sentence.

And so here we'll stay
Till the very day
We find out what atomicity means.

[With apologies to Kermit the Frog]

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Mark Brader - 11 Jan 2007 06:57 GMT
>>>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>>>> "quickly"), what is the noun form of "atomic" in the sense of
>>>>> indivisible ?

>> ... the answer to richardchaven's question is "atomicity".

> Use it in a sentence.

"The atomicity of ln(1) makes it a safe way to implement a semaphore."
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Roland Hutchinson - 11 Jan 2007 07:26 GMT
>>>>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>>>>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 5 lines]
>  
> "The atomicity of ln(1) makes it a safe way to implement a semaphore."

Lovely example.

Explains why my home directory very slowly fills up with lock files left
behind by application crashes, too.

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R H Draney - 11 Jan 2007 07:16 GMT
vorotyntsev@yahoo.com filted:

>> Be that as it may, the answer to richardchaven's question is "atomicity".
>
>Use it in a sentence.

He just did....r

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Roland Hutchinson - 11 Jan 2007 07:23 GMT
> vorotyntsev@yahoo.com filted:
>>
[quoted text clipped - 4 lines]
>
> He just did....r

Not so.  He mentioned it.  He did not use it.  

He did, however, use "it".

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Evan Kirshenbaum - 11 Jan 2007 17:29 GMT
>> >>> Just as "performance" or "speed" is the noun form of "fast" (or
>> >>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 12 lines]
>
> Use it in a sentence.

  The atomicity of the increment operator ensures that the resulting
  count will be correct in the face of simultaneous updates in
  different threads, which might not be the case if normal addition
  and assignment were used.

For those who are curious, a non-atomic increment would have three
steps:

  1. Read the current value
  2. Compute the new value by adding one
  3. Store the new value

If two separate entities try to do this at roughly the same time, it
is quite possible to have the following scenario:

     Counter holds 5
     A.1  Entity A learns that the value is 5
     A.2  Entity A computes the new value to be 6
     B.1  Entity B learns that the value is 5
     B.2  Entity B computes the new value to be 6
     B.3  Entity B stores 6 as the new value
     A.3  Entity A stores 6 as the new value

We started at 5, incremented twice, and came up with a value of 6.  If
the increment is atomic, this can't happen: either A's increment
happens completely before B's starts or B's happens completely before
A's starts, so we have to wind up with 7.

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Mark Brader - 11 Jan 2007 23:04 GMT
> For those who are curious, a non-atomic increment would have three
> steps:
[quoted text clipped - 16 lines]
> We started at 5, incremented twice, and came up with a value of 6.  If
> the increment is atomic, this can't happen...

It's even worse if we imagine a "store" operation that itself is
non-atomic, writing to the different bits individually.  Then when
the first entity overwrites the stored value 5 with 6, it will
intermediately take on the value 4 or 7, depending on which bit
changes first.  If the other entity chooses that moment to read it,
the final result could be 5 or 8 -- or still other values if it can
complete the computation and start storing bits before the first one
finishes storing its result.

The standard for the programming language C addresses such issues using
the concept of "sequence points", and in a situation where there are no
sequence points to prevent potentially overlapping accesses such as Evan
and I describe, the standard allows the program to do *anything*.[1]
(In particular, none of the common expressions to increment a variable
produces, by itself, a sequence point.)  If someone wants to implement
standard C on a machine where storing a value is a non-atomic operation,
the standard will not prevent it.  Caveat programmor.

[1] As John F. Woods put it in a 1992 comp.std.c posting: "demons may
fly out of your nose."  The joke was soon summarized by the phrase
"nasal demons" and is still repeated in the C newsgroups to this day.
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Toronto                the expression "C++ != C" is [undefined].
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My text in this article is in the public domain.

Evan Kirshenbaum - 12 Jan 2007 01:05 GMT
> The standard for the programming language C addresses such issues
> using the concept of "sequence points", and in a situation where
> there are no sequence points to prevent potentially overlapping
> accesses such as Evan and I describe, the standard allows the
> program to do *anything*.[1]

Actually, sequence points are there to constrain what the compiler is
allowed to do within a single thread (which is all that C really knows
about).  If there's more than one thread hammering on a particular
variable, all bets are off and you have to use higher-level
synchronization mechanisms or low-level atomic operations.

Or trust to luck.  My first patent was, in part, for a mechanism for
implementing a counter when (1) you didn't have atomic operations to
take advantage of, (2) you couldn't afford the overhead of a mutex,
(3) you didn't really care about the value of the counter, but you
needed to know when (and as soon as) it got back down to zero, and (4)
once it hit zero, it would never move again.  The solution we came up
with was probabilistic, but the probability of failure (requiring
multiple context switches between the same two threads very close
together) was tolerable.  

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Mark Brader - 14 Jan 2007 00:58 GMT
Mark Brader:
> > The standard for the programming language C addresses such issues
> > using the concept of "sequence points", and in a situation where
> > there are no sequence points to prevent potentially overlapping
> > accesses such as Evan and I describe, the standard allows the
> > program to do *anything*.

Evan Kirshenbaum:
> Actually, sequence points are there to constrain what the compiler is
> allowed to do within a single thread (which is all that C really knows
> about).  If there's more than one thread hammering on a particular
> variable, all bets are off and you have to use higher-level
> synchronization mechanisms or low-level atomic operations.

You say "actually" as if this was a correction.  Multiple threads or
processes are, as you say, outside the scope of the language.

> Or trust to luck.  My first patent was, in part, for a mechanism for
> implementing a counter when (1) you didn't have atomic operations to
> take advantage of, (2) you couldn't afford the overhead of a mutex...

Not bad!
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My text in this article is in the public domain.

Evan Kirshenbaum - 14 Jan 2007 17:38 GMT
> Mark Brader:
>> > The standard for the programming language C addresses such issues
[quoted text clipped - 13 lines]
> You say "actually" as if this was a correction.  Multiple threads or
> processes are, as you say, outside the scope of the language.

That's why I said "actually".  I don't consider thread contention to
be the type of issue that sequence points were introduced to address,
which seemed to be what you were implying.

>> Or trust to luck.  My first patent was, in part, for a mechanism for
>> implementing a counter when (1) you didn't have atomic operations to
>> take advantage of, (2) you couldn't afford the overhead of a mutex...
>
> Not bad!

Thanks.

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Mark Brader - 16 Jan 2007 19:07 GMT
I (Mark Brader) and Evan Kirshenbaum write:
>>>> The standard for the programming language C addresses such issues
>>>> using the concept of "sequence points" ...

>>> Actually, sequence points are there to constrain what the compiler
>>> is allowed to do within a single thread (which is all that C really
>>> knows about).  If there's more than one thread hammering on a
>>> particular variable, all bets are off ...

>> You say "actually" as if this was a correction.  Multiple threads or
>> processes are, as you say, outside the scope of the language.

> That's why I said "actually".  I don't consider thread contention to
> be the type of issue that sequence points were introduced to address,
> which seemed to be what you were implying.

The issue that sequence points were introduced to address was the conflict
between programmers desiring a language where the order of operations was
fully specified and implementers desiring one where it was maximally
flexible.  The resolution of the issue is that the user can assume things
are fully specified as of each sequence point, but the implementer can
do things in any order between sequence points, and the user must not
write code that would be affected by the order.  In this, "simultaneously"
is a possible order, irrespective of whether there are threads in the
context that Evan refers to, and this is precisely why nasal demons are
a possibility.
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My text in this article is in the public domain.

Skitt - 09 Jan 2007 01:16 GMT
>> Just as "performance" or "speed" is the noun form of "fast" (or
>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 5 lines]
>
> Atomicity.

Opinions are split on that one.
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Skitt
Jes' fine

Mark Brader - 09 Jan 2007 06:11 GMT
>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 7 lines]
>
> Opinions are split on that one.

Atomicity.
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Jeffrey Turner - 09 Jan 2007 13:02 GMT
>>>>Just as "performance" or "speed" is the noun form of "fast" (or
>>>>"quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 9 lines]
>
> Atomicity.

Sal's joke bombed.

--Jeff

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Skitt - 09 Jan 2007 19:05 GMT

>>>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>>>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 11 lines]
>
> Sal's joke bombed.

Hey!  It was my joke.
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http://www.geocities.com/opus731/

Jeffrey Turner - 10 Jan 2007 15:42 GMT
>>>>>> Just as "performance" or "speed" is the noun form of "fast" (or
>>>>>> "quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 13 lines]
>
> Hey!  It was my joke.

Sorry.  I don't know why Mark deleted the attributions.

--Jeff

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his own are the same. --Stendhal

Steve Hayes - 09 Jan 2007 06:29 GMT
>Just as "performance" or "speed" is the noun form of "fast" (or
>"quickly"), what is the noun form of "atomic" in the sense of
[quoted text clipped - 3 lines]
>
>Any ideas ?

Individual.

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R H Draney - 09 Jan 2007 08:03 GMT
richardchaven filted:

>Just as "performance" or "speed" is the noun form of "fast" (or
>"quickly"), what is the noun form of "atomic" in the sense of
>indivisible ?
>
>"Indivisibility" does not have the right ring to it.

Nonetheless, it is as near the right word as any you're going to find...note
that the word "atom" comes from the Greek roots "a-" ("not") and "tomos" ("to
cut"), so an atom is simply that which can't be cut into smaller pieces....r

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he makes his move", said the Inspector, obliquely.

Evan Kirshenbaum - 09 Jan 2007 16:41 GMT
> richardchaven filted:
>>
[quoted text clipped - 8 lines]
> ("not") and "tomos" ("to cut"), so an atom is simply that which
> can't be cut into smaller pieces....r

In computer science, the word is "atomicity".  When you guarantee the
atomicity of an operation, you guarantee that it all happens or all
fails to happen: it can't fail partway through without undoing any
changes it may have made and nobody can observe it when it's made
some, but not all, changes or change the things it depends on after
it's observed them but before it finishes.

Actually, come to think of it, the word has somewhat different senses
in different branches of computer science.  In databases, atomicitity
is one of the ACID properties (along with consistency, isolation, and
durability), and database people would consider that the last property
I mentioned, that logically everything else happens either before or
after the atomic operation, is isolation, not atomicity.  But someone
talking about, e.g., an atomic increment operation would have that as
their primary meaning.

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Paul Wolff - 09 Jan 2007 22:45 GMT
>richardchaven filted:
>>
[quoted text clipped - 7 lines]
>that the word "atom" comes from the Greek roots "a-" ("not") and "tomos" ("to
>cut"), so an atom is simply that which can't be cut into smaller pieces....r

It's elementary.  I just wish the OP had been called Watson.
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Paul
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