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Sodoku

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James Silverton - 23 Jan 2010 20:54 GMT
Hello All!

In view of the current popularity of Sodoku puzzles, it is interesting
to see that the OED entry has not caught up.

sodoku

Path.

[Jap.]
   The form of rat-bite fever caused by Spirillum minus.

I admit I was surfing the dictionary after I found I had been wrong
about "somewhen".

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James Silverton
Potomac, Maryland

Email, with obvious alterations:
not.jim.silverton.at.verizon.not

Mark Brader - 23 Jan 2010 21:01 GMT
James Silverton:
> In view of the current popularity of Sodoku puzzles, it is interesting
> to see that the OED entry has not caught up.
[quoted text clipped - 3 lines]
> [Jap.]
>     The form of rat-bite fever caused by Spirillum minus.

Well, then.

> I admit I was surfing the dictionary after I found I had been wrong
> about "somewhen".

Did you surf as far as "sudoku", to see if they had an entry for the puzzles?
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James Hogg - 23 Jan 2010 21:01 GMT
> Hello All!
>
[quoted text clipped - 10 lines]
> I admit I was surfing the dictionary after I found I had been wrong
> about "somewhen".

The OED has cunningly hidden it under the correct spelling, "sudoku".

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James

James Silverton - 23 Jan 2010 21:15 GMT
James  wrote  on Sat, 23 Jan 2010 22:01:51 +0100:

>> Hello All!
>>
[quoted text clipped - 13 lines]
> The OED has cunningly hidden it under the correct spelling,
> "sudoku".

In hiding, and thanks for the correction. I tried a few sudoku puzzles
but have not looked at them in a while since I found the process of
trial and erasure to be rather a bore. I suppose a semi-automatic
computer method showing possibilities could be set up and I did begin to
program that before losing interest.

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James Silverton
Potomac, Maryland

Email, with obvious alterations: not.jim.silverton.at.verizon.not

Cheryl - 23 Jan 2010 22:13 GMT
> In hiding, and thanks for the correction. I tried a few sudoku puzzles
> but have not looked at them in a while since I found the process of
> trial and erasure to be rather a bore. I suppose a semi-automatic
> computer method showing possibilities could be set up and I did begin to
> program that before losing interest.

You can find such a system on the websites of more than one newspaper or
similar service, and of course freeware versions and shareware versions
abound.

I decided a year or two ago, rather belatedly, that I was going to
figure out how to do sudoku puzzles.  I can now do them, but haven't yet
acheived the ability to do any but the simplest with paper and pencil.
The erasing gets on my nerves, as does the scribbling of guesses
followed by the attempts to read them.

I might make another of my rare attempts on cryptic crosswords someday.
Regular crosswords are fine, but those drive me crazy.

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Cheryl

Evan Kirshenbaum - 23 Jan 2010 22:49 GMT
>> In hiding, and thanks for the correction. I tried a few sudoku
>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 11 lines]
> pencil. The erasing gets on my nerves, as does the scribbling of
> guesses followed by the attempts to read them.

Any sudoku puzzle that you're likely to find published will not
require guessing.  What it may require is keeping track of the
remaining possibilities for a cell and erasing them or crossing them
out as they become eliminated.

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Cheryl - 24 Jan 2010 12:51 GMT
>>> In hiding, and thanks for the correction. I tried a few sudoku
>>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 15 lines]
> remaining possibilities for a cell and erasing them or crossing them
> out as they become eliminated.

If I get sufficiently frustrated with it - especially with
hand-scribbled notes on what might be where that I can't quite read and
don't quite trust, I start guessing. I know I'm not supposed to.

There are people who don't even write down their guesses - or rather,
the possibilities they've identified - when they do the puzzles. That's
astonishing.

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Cheryl

LFS - 24 Jan 2010 13:01 GMT
>>>> In hiding, and thanks for the correction. I tried a few sudoku
>>>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 23 lines]
> the possibilities they've identified - when they do the puzzles. That's
> astonishing.

I can get quite a long way before needing to write anything down. I play
Challenge Sudoku on Facebook: playing against the clock against very
fast players is a real challenge. I have yet to complete a puzzle at
"harder" level in 5 minutes, which is the top level you can achieve, but
I keep trying.

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Nick - 24 Jan 2010 13:23 GMT
>>>>> In hiding, and thanks for the correction. I tried a few sudoku
>>>>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 29 lines]
> at "harder" level in 5 minutes, which is the top level you can
> achieve, but I keep trying.

I was given a book of the "Times"'s "difficult" ones for Christmas.  The
only writing down I do is when a row or column is down to two or three
choices I sometimes write them at the end of the row - just to save me
having to work them out each time I come round to check it.
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ke10@cam.ac.uk - 25 Jan 2010 11:43 GMT
>>> There are people who don't even write down their guesses - or
>>> rather, the possibilities they've identified - when they do the
[quoted text clipped - 4 lines]
>choices I sometimes write them at the end of the row - just to save me
>having to work them out each time I come round to check it.

The Times classifies the harder puzzles as difficult, fiendish or
super-fiendish.  For a long time super-fiendish meant you had to use a
particular technique, but they've changed, and I think dumbed-down,
all three classifications.  I now reckon to do fiendish ones and occasionally
super-fiendish ones without writing anything down (except the answers;
I have not yet progressed to doing the whole thing without a pen,
as some are said to do the crossword).

I like the ones where you have to make the contents of boxes add up to the
right thing better, though.  This is partly because I haven't yet worked out
how to write an efficient computer program to do those, though no doubt
somebody somewhere has.  I haven't programmed the standard one either, but
that's just idleness; I can see how it could be done.

I'm not sure I want to do them against the clock, though - they are meant to be
a stress-buster not a stress-inducer.

Katy
Mike Barnes - 25 Jan 2010 12:02 GMT
ke10@cam.ac.uk:
>The Times classifies the harder puzzles as difficult, fiendish or
>super-fiendish.  For a long time super-fiendish meant you had to use a
[quoted text clipped - 13 lines]
>meant to be
>a stress-buster not a stress-inducer.

Same here: I prefer the "killer" sudoku that also involves arithmetic,
and I prefer not to write anything down other than the answer. Doing it
against the clock seems to miss the point.

I'm often baffled by classifications, finding the actual puzzle much
easier or harder than suggested. The puzzles at killersudokuonline.com
are classified as "easier", "easy", "moderate", "hard", "extreme",
"outrageous", and "mind bending". Some "easy" are harder for me than
some "mind bending". My mind must work differently.

Regarding crosswords I do them without a pen only if there isn't one
available.

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Mike Barnes
Cheshire, England

LFS - 25 Jan 2010 12:23 GMT
>>>> There are people who don't even write down their guesses - or
>>>> rather, the possibilities they've identified - when they do the
[quoted text clipped - 9 lines]
> particular technique, but they've changed, and I think dumbed-down,
> all three classifications.

Ah, I'm glad I'm not alone in thinking that.

 I now reckon to do fiendish ones and occasionally
> super-fiendish ones without writing anything down (except the answers;
> I have not yet progressed to doing the whole thing without a pen,
> as some are said to do the crossword).
>
> I like the ones where you have to make the contents of boxes add up to the
> right thing better, though.  

The killer ones? I like those too and have observed that they seem to
appeal more to mathematicians.

This is partly because I haven't yet worked out
> how to write an efficient computer program to do those, though no doubt
> somebody somewhere has.  I haven't programmed the standard one either, but
> that's just idleness; I can see how it could be done.
>
> I'm not sure I want to do them against the clock, though - they are meant to be
> a stress-buster not a stress-inducer.

I like trying to beat the regular solvers on Facebook, some of whom are
incredibly fast. It hadn't occurred to me before now but I suppose they
may cheat, as people seem to do on Scramble, althpugh I don't see the point.

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BobE - 26 Jan 2010 10:50 GMT
> I like trying to beat the regular solvers on Facebook, some of whom are
> incredibly fast. It hadn't occurred to me before now but I suppose they
> may cheat, as people seem to do on Scramble, althpugh I don't see the point.

A bit like lying in bed listening to the evening repeat of Brine of
Britain or Round Britain Quiz.
Impresses the wofe.
Peter Moylan - 25 Jan 2010 15:27 GMT
> I now reckon to do fiendish ones and occasionally
> super-fiendish ones without writing anything down (except the answers;
> I have not yet progressed to doing the whole thing without a pen,
> as some are said to do the crossword).

That, to me, is the difference between sudoku and crosswords. I always
do crosswords with a pen, and sudoku with a pencil.

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Wood Avens - 25 Jan 2010 16:38 GMT
>> I now reckon to do fiendish ones and occasionally
>> super-fiendish ones without writing anything down (except the answers;
[quoted text clipped - 3 lines]
>That, to me, is the difference between sudoku and crosswords. I always
>do crosswords with a pen, and sudoku with a pencil.

But it's also the difference between different types of crossword.
With a cryptic crossword there's usually no possibility of doubt: when
yuo've got it, you've got it.  That's not always true of some of the
US-style crosswords which are purely a matter of finding a word from a
definition.  You can only eliminate your incorrect alternatives by
reference to other answers, which seems to me more like sudoku.

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Peter Duncanson (BrE) - 25 Jan 2010 17:12 GMT
>>> I now reckon to do fiendish ones and occasionally
>>> super-fiendish ones without writing anything down (except the answers;
[quoted text clipped - 10 lines]
>definition.  You can only eliminate your incorrect alternatives by
>reference to other answers, which seems to me more like sudoku.

Yes. Sometimes non-cryptic so-called "quick crosswords" can be more
difficult than cryptic ones.

I always use a pen for puzzles, but one with erasable ink.

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Peter Duncanson, UK
(in alt.usage.english)

Mike Barnes - 24 Jan 2010 18:09 GMT
LFS <laura@DRAGONspira.fsbusiness.co.uk>:

>>>>> In hiding, and thanks for the correction. I tried a few sudoku
>>>>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 24 lines]
>
>I can get quite a long way before needing to write anything down.

I only ever write anything down (other than the answers) as an absolute
last resort - perhaps once every couple of months. At first that meant
that the harder puzzles were impossible for me, but that was no great
loss, and I soon got better. I actually prefer killer sudoku to ordinary
sudoku, because it involves arithmetic as well as logic.

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Mike Barnes
Cheshire, England

Chuck Riggs - 24 Jan 2010 14:09 GMT
>>> In hiding, and thanks for the correction. I tried a few sudoku
>>> puzzles but have not looked at them in a while since I found the
[quoted text clipped - 11 lines]
>> pencil. The erasing gets on my nerves, as does the scribbling of
>> guesses followed by the attempts to read them.

I find them to be a total waste of time. Write a poem, solve an
equation, read a book, paint a picture -- almost anything is better
exercise for the mind and, IMO, more enjoyable.

>Any sudoku puzzle that you're likely to find published will not
>require guessing.  What it may require is keeping track of the
>remaining possibilities for a cell and erasing them or crossing them
>out as they become eliminated.

Which is a fancy way of saying "scribbling guesses", as Cheryl said.
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Regards,

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An American who lives near Dublin, Ireland and usually spells in BrE

Bertel Lund Hansen - 24 Jan 2010 15:02 GMT
Chuck Riggs skrev:

> I find them to be a total waste of time. Write a poem, solve an
> equation,

A sudoku *is* an equation with 81 variables.

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Zhang Dawei - 24 Jan 2010 17:27 GMT
> Chuck Riggs skrev:
>
>> I find them to be a total waste of time. Write a poem, solve an
>> equation,
>
> A sudoku *is* an equation with 81 variables.

There are, at most, 64 degrees of freedom in a blank sudoku grid,
because each row and column total is fixed at 45, and each digit from
1 to 9 has to be present in each row and column. So, when 8 digits
have been found or are known in a specific row or specific column, the
final digit in that same row or column is not free to vary. This
reduces the degrees of freedom, and hence the number of equations
needed to solve for the entire grid.

Consequently, although your main point has some weight, it is 64
equations, not 81.

As a much more fine point (some may wish to label it as being
pedantic), I would rather state it as "A sudoku can be viewed as being
an equation with 64 variables", because, often, part of the solving
issue with problems is finding an appropriate abstraction and
representation in order to solve it. If you don't like logic puzzles
(of which sudoku can be thought of as one example), but do like
solving equations, the higher problem of getting enough interest in
them to try to solve them could be thought of as merely finding an
appropriate form of representation to allow them then to fit in with
your own preferences.

I will now disappear through my own strange loop.
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Jerry Friedman - 24 Jan 2010 18:18 GMT
> > Chuck Riggs skrev:
>
[quoted text clipped - 10 lines]
> reduces the degrees of freedom, and hence the number of equations
> needed to solve for the entire grid.

However, you can view that constraint as an equation.

> Consequently, although your main point has some weight, it is 64
> equations, not 81.
[quoted text clipped - 5 lines]
> representation in order to solve it. If you don't like logic puzzles
> (of which sudoku can be thought of as one example),

I can't see what else someone would think of it as.

> but do like
> solving equations, the higher problem of getting enough interest in
[quoted text clipped - 3 lines]
>
> I will now disappear through my own strange loop.

Another iteration: A sudoku is some number of simultaneous equations
in an equal or smaller number of unknowns, one for each blank cell.

Though I'm having trouble seeing the constraints as equations.
They're all non-equals statements.  Maybe there's some ingenious way
of turning it into a system of simultaneous equations, though.

--
Jerry Friedman
Zhang Dawei - 24 Jan 2010 18:24 GMT
>> > Chuck Riggs skrev:
>>
[quoted text clipped - 12 lines]
>
> However, you can view that constraint as an equation.

You can, but most people would not see it as one in need of "solving".

>> Consequently, although your main point has some weight, it is 64
>> equations, not 81.
[quoted text clipped - 7 lines]
>
> I can't see what else someone would think of it as.

Neither can I, but I've been too closed-minded in the past, so I
thought I'd be cautious at this point.

>> but do like
>> solving equations, the higher problem of getting enough interest in
[quoted text clipped - 10 lines]
> They're all non-equals statements.  Maybe there's some ingenious way
> of turning it into a system of simultaneous equations, though.

"Simultaneous linear inequalities" might be a better term, do you
think?
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Evan Kirshenbaum - 24 Jan 2010 21:57 GMT
> Another iteration: A sudoku is some number of simultaneous equations
> in an equal or smaller number of unknowns, one for each blank cell.
>
> Though I'm having trouble seeing the constraints as equations.
> They're all non-equals statements.  Maybe there's some ingenious way
> of turning it into a system of simultaneous equations, though.

There are 27 equations of the form "These nine variables add up to
45".  There are also 810 inequalities of the form "This variable is
not equal to that variable" and a general constraint that all
variables are positive integers.  And, of course, provided values for
some variables.

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Peter Moylan - 25 Jan 2010 01:45 GMT
>> Another iteration: A sudoku is some number of simultaneous equations
>> in an equal or smaller number of unknowns, one for each blank cell.
[quoted text clipped - 7 lines]
> not equal to that variable" and a general constraint that all
> variables are positive integers

less than ten

> .  And, of course, provided values for
> some variables.

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Evan Kirshenbaum - 25 Jan 2010 07:00 GMT
>>> Another iteration: A sudoku is some number of simultaneous
>>> equations in an equal or smaller number of unknowns, one for each
[quoted text clipped - 10 lines]
>
> less than ten

If they are all positive, and each of the values in a (WLOG) row are
different and have to add up to 45, you shouldn't need the additional
constraint that they're less than ten.

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Peter Moylan - 25 Jan 2010 15:29 GMT
>>>> Another iteration: A sudoku is some number of simultaneous
>>>> equations in an equal or smaller number of unknowns, one for each
[quoted text clipped - 12 lines]
> different and have to add up to 45, you shouldn't need the additional
> constraint that they're less than ten.

Yes, but your formulation didn't contain the "all different" rule. That
adds some extra inequalities.

Oops. Now I see it. Those are your 810 extra rules.

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Chuck Riggs - 25 Jan 2010 13:23 GMT
>Chuck Riggs skrev:
>
>> I find them to be a total waste of time. Write a poem, solve an
>> equation,
>
>A sudoku *is* an equation with 81 variables.

Only nine, I thought.
Whatever, you learn nothing but patience by solving one, IMO. They are
a waste of time and, at my age, I don't have time to waste.
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Regards,

Chuck Riggs,
An American who lives near Dublin, Ireland and usually spells in BrE

Evan Kirshenbaum - 24 Jan 2010 17:03 GMT
>>Any sudoku puzzle that you're likely to find published will not
>>require guessing.  What it may require is keeping track of the
>>remaining possibilities for a cell and erasing them or crossing them
>>out as they become eliminated.
>
> Which is a fancy way of saying "scribbling guesses", as Cheryl said.

I disagree.  A "guess" is to say "Let's say that this square held a
'2'.  Does that work?"  Process of elimination is different.

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John Varela - 24 Jan 2010 21:33 GMT
> >>Any sudoku puzzle that you're likely to find published will not
> >>require guessing.  What it may require is keeping track of the
[quoted text clipped - 5 lines]
> I disagree.  A "guess" is to say "Let's say that this square held a
> '2'.  Does that work?"  Process of elimination is different.

I really dislike puzzles that reach an end position such that the
only way to proceed is to make a guess, then follow all the
eliminations until either the puzzle is solved or a contradiction is
found. I discussed this with a constructor and he was aware that his
method created puzzles of this sort. He even had a name for that
solution method: "Ariadne's Thread". He took offense when I called
this method "trial and error", and proceeded to give me a lecture on
the meaning of "trial and error". (What he called "trial and error"
was what I call "successive approximation".)

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Evan Kirshenbaum - 24 Jan 2010 22:01 GMT
>> I disagree.  A "guess" is to say "Let's say that this square held a
>> '2'.  Does that work?"  Process of elimination is different.
[quoted text clipped - 8 lines]
> the meaning of "trial and error". (What he called "trial and error"
> was what I call "successive approximation".)

I agree with you on "trial and error", but I wanted to note that in my
son's elementary school math classes, they now call it "guess and
check".  I'd rather they had gone with "hypothesize and test", to
bring out the notion that it's usually a good idea to have a reason
behind your guess.  

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Bertel Lund Hansen - 24 Jan 2010 22:49 GMT
John Varela skrev:

> I really dislike puzzles that reach an end position such that the
> only way to proceed is to make a guess, then follow all the
> eliminations until either the puzzle is solved or a contradiction is
> found. I discussed this with a constructor and he was aware that his
> method created puzzles of this sort.

That sort of sudokus belong to the difficult category. The
program that I use, makes only the kind where logic can give you
the answer, if you choose "medium" or "easy".

> He even had a name for that
> solution method: "Ariadne's Thread". He took offense when I called
> this method "trial and error", and proceeded to give me a lecture on
> the meaning of "trial and error". (What he called "trial and error"
> was what I call "successive approximation".)

I go for "trial and error" or for Evan Kirshenbaum's "hypothesize
and test". I'd add as an argument that that is the way scientists
work.

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John Varela - 25 Jan 2010 23:51 GMT
> That sort of sudokus belong to the difficult category. The
> program that I use, makes only the kind where logic can give you
> the answer, if you choose "medium" or "easy".

I have a couple of books by Will Shortz, the puzzle editor of the
New York Times, with sudoku puzzles rated up to "Beware! Very
Challenging!", all of which can be solved with logic with no need to
resort to trial and error.

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Jitze - 27 Jan 2010 01:54 GMT
>John Varela skrev:
>
[quoted text clipped - 17 lines]
>and test". I'd add as an argument that that is the way scientists
>work.

Not all scientists. Some of the greatest discoveries are the result
of "Suck it and see" which is not quite the same, but closely related.

(This methodology is frequently used when testing newly created
software for the first time - or even by end-users of software who
refuse to succumb to RTFM strategies.)

Jitze
Jerry Friedman - 27 Jan 2010 03:45 GMT
> On Sun, 24 Jan 2010 23:49:08 +0100, Bertel Lund Hansen
>
[quoted text clipped - 27 lines]
> software for the first time - or even by end-users of software who
> refuse to succumb to RTFM strategies.)

Hey, who was that?

--
Jerry Friedman
John Varela - 27 Jan 2010 19:09 GMT
> > On Sun, 24 Jan 2010 23:49:08 +0100, Bertel Lund Hansen
> >
[quoted text clipped - 29 lines]
>
> Hey, who was that?

Yes, who was that masked man?

Should we have a welcome-home party?

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Mike Barnes - 24 Jan 2010 23:44 GMT
Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:

>>>Any sudoku puzzle that you're likely to find published will not
>>>require guessing.  What it may require is keeping track of the
[quoted text clipped - 5 lines]
>I disagree.  A "guess" is to say "Let's say that this square held a
>'2'.  Does that work?"  Process of elimination is different.

I think you're seeking to make a distinction that lies elsewhere, if it
exists at all. A "remaining possibility" is simply a guess that you
haven't yet discarded, isn't it?

I don't think it's possible for a person to solve sudoku without
guesswork of some sort. Some guesses are so obviously wrong that most
people don't even think of them as guesses. Some guesses are so hard to
evaluate that most people don't have the mental capacity to do it
without memory aids, or at all. But they're all guesses. To me the
essential feature of a satisfactory sudoku puzzle is that the guesses
occupy the middle ground.

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Evan Kirshenbaum - 25 Jan 2010 07:45 GMT
> Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>>
[quoted text clipped - 20 lines]
> the essential feature of a satisfactory sudoku puzzle is that the
> guesses occupy the middle ground.

I would consider a sudoku puzzle completely unsatisfactory if it
couldn't be solved without writing something down that couldn't be
justified as "Given the rest of the board, that absolutely has to be
correct", where "that" could be "It's a 7", "It can't be a 3", "It has
to be a 1, 5, or 8", or the like.  I don't see any reason to call such
things "guesses".  Is there a distinction between "There are eight
other numbers filled in in this row, so this cell has to be 7" and
"There are six other numbers filled in in this row, so this cell has
to be 1, 5, or 8, but the other two empty cells are in columns that
have the 5, so this one must be the 5"?  When does it become a
"guess"?

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LFS - 25 Jan 2010 08:02 GMT
>> Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>>>
[quoted text clipped - 29 lines]
> have the 5, so this one must be the 5"?  When does it become a
> "guess"?

Designers of the best-selling sudoku books eg Paul Stephens, Frank Longo
are emphatic that guesswork is not needed for any of their puzzles. The
chains of inference in their "extreme" or "absolutely nasty" puzzles can
be very complex but they are all logical.

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Mike Barnes - 25 Jan 2010 10:14 GMT
LFS <laura@DRAGONspira.fsbusiness.co.uk>:
>Designers of the best-selling sudoku books eg Paul Stephens, Frank
>Longo are emphatic that guesswork is not needed for any of their
>puzzles.

That might be true but it's also true that in practice people *use*
guesswork a great deal of the time.

Given the simplest sudoku puzzle in the world (80 numbers already filled
in, one left for the user), how many of us would guess answers until
finding one that fits, and how many would use a non-guessing method such
as arithmetic?

>The chains of inference in their "extreme" or "absolutely nasty"
>puzzles can be very complex but they are all logical.

"Logical" doesn't preclude guesswork, because logic is used to evaluate
guesses.

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Mike Barnes - 25 Jan 2010 11:28 GMT
Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>Is there a distinction between "There are eight
>other numbers filled in in this row, so this cell has to be 7" and
>"There are six other numbers filled in in this row, so this cell has
>to be 1, 5, or 8, but the other two empty cells are in columns that
>have the 5, so this one must be the 5"?  When does it become a
>"guess"?

In the first case, I arrive at "7" by trying numbers until I find one
that isn't a duplicate. That's guesswork[1][2][3]. In the second case I
arrive at three numbers by the same method, then I use logic to locate
one of them.

[1] I am of course making the assumption that others solve this problem
the same way. If anyone reading this would use a non-guessing method,
such as "subtract the sum of the eight other numbers from 45" (which
would work for the first example but not the second), I'd be interested
to hear about it.

[2] Relevantly to the original point ("scribbling guesses"), the first
example is guesswork where writing things down actually wouldn't help.
In the second example I might have written (when less practised than I
am now) "1 5 8" in the margin, but those aren't guesses, they're
certainties.

[3] But after a year or two of doing sudoku I find that the process of
evaluating each guess is *much* quicker than it used to be. I think
somewhere in the eye/brain processing I've got better at finding numbers
based on their overall shape, and eliminating them in the most efficient
order. "1" is definitely quickest and therefore guessed first. "4"
probably comes second, not much ahead of "7". I think straight strokes
are easier to spot than curved ones.

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LFS - 25 Jan 2010 12:19 GMT
> Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>> Is there a distinction between "There are eight
[quoted text clipped - 6 lines]
> In the first case, I arrive at "7" by trying numbers until I find one
> that isn't a duplicate.

I can look at the set of numbers from 1 to 9 and identify the missing
one almost instantly. I wouldn't describe that as guessing: that to me
is a certainty - there is no 7. Guessing implies a slower process of
trying something to see if it fits a gap - placing jigsaw puzzle pieces
for example.

That's guesswork[1][2][3]. In the second case I
> arrive at three numbers by the same method, then I use logic to locate
> one of them.
[quoted text clipped - 18 lines]
> probably comes second, not much ahead of "7". I think straight strokes
> are easier to spot than curved ones.

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Mike Barnes - 25 Jan 2010 15:00 GMT
LFS <laura@DRAGONspira.fsbusiness.co.uk>:
>> Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>>> Is there a distinction between "There are eight
[quoted text clipped - 9 lines]
>I can look at the set of numbers from 1 to 9 and identify the missing
>one almost instantly.

Same here, but I recognise that what I'm doing is eliminating wrong
guesses very quickly.

>I wouldn't describe that as guessing: that to me is a certainty - there
>is no 7.

Once I've eliminated the wrong guesses, certainty is what I'm left with.

>Guessing implies a slower process of trying something to see if it fits
>a gap - placing jigsaw puzzle pieces for example.

We'll have to disagree on that. To me, speed is not the essence of
guesswork at all. Consider the computer program that guesses passwords
millions of times a second.

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Mike Barnes
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Stan Brown - 25 Jan 2010 14:45 GMT
Mon, 25 Jan 2010 11:28:15 +0000 from Mike Barnes
<mikebarnes@bluebottle.com>:
> In the first case, I arrive at "7" by trying numbers until I find one
> that isn't a duplicate. That's guesswork[1][2][3]. In the second case I
[quoted text clipped - 6 lines]
> would work for the first example but not the second), I'd be interested
> to hear about it.

Bring this back to the English language, I don't agree with your
meaning for guesswork.  "Process of elimination", maybe, though even
that doesn't seem to fit well.  I ask myself, "which number is
missing from that row?  I don't guess, "Is it a 1? Is it a 2?"  I
know that 1 through 9 must be there, I see which numbers are there,
and that tells me inexorably which number belongs in the empty
square.

When there's only one answer, and the available facts are enough to
show what it is, I don't call that guesswork.

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Mike Barnes - 25 Jan 2010 15:16 GMT
Stan Brown <the_stan_brown@fastmail.fm>:
>Mon, 25 Jan 2010 11:28:15 +0000 from Mike Barnes
><mikebarnes@bluebottle.com>:
[quoted text clipped - 16 lines]
>and that tells me inexorably which number belongs in the empty
>square.

I'm coming to the conclusion that my brain works a different way from
other people's here. I do guess "Is it a 1?" (etc). It takes just a
fraction of a second for the complete evaluation[1] and I'm generally
not conscious of all the guesses, but I know full well that I'm working
that way. I don't know of any quicker way of doing it.

[1] 1 is much quicker than 9. I'm pretty sure that I try the digits in
order of shape recognition speed.

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Stan Brown - 25 Jan 2010 14:39 GMT
Sun, 24 Jan 2010 23:45:01 -0800 from Evan Kirshenbaum
<kirshenbaum@hpl.hp.com>:
> I would consider a sudoku puzzle completely unsatisfactory if it
> couldn't be solved without writing something down that couldn't be
[quoted text clipped - 7 lines]
> have the 5, so this one must be the 5"?  When does it become a
> "guess"?

Very well put!  That's what I meant by a deterministic puzzle -- not
routine, but one where there's only one correct answer and you can
find it logically.  I use the sort of logic you described.

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James Hogg - 25 Jan 2010 14:51 GMT
> Sun, 24 Jan 2010 23:45:01 -0800 from Evan Kirshenbaum
> <kirshenbaum@hpl.hp.com>:
[quoted text clipped - 13 lines]
> routine, but one where there's only one correct answer and you can
> find it logically.  I use the sort of logic you described.

In difficult puzzles I sometimes get to a point where logic doesn't
help, or I don't see enough information to proceed. By that stage there
is always some cell where the number of possible answers has been
reduced to two. Then I switch from ballpoint to pencil and try one of
the two possibilities. continuing until it's proved either right or
wrong. Some people might call that guessing but I prefer to call it testing.

Others call it a waste of time, and I admit there is something to be
said for that judgement.

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Stan Brown - 25 Jan 2010 16:42 GMT
Mon, 25 Jan 2010 15:51:56 +0100 from James Hogg
<Jas.Hogg@gOUTmail.com>:
> > Very well put!  That's what I meant by a deterministic puzzle -- not
> > routine, but one where there's only one correct answer and you can
[quoted text clipped - 6 lines]
> the two possibilities. continuing until it's proved either right or
> wrong. Some people might call that guessing but I prefer to call it testing.

While the number of possible answers in *that* cell, considered in
isolation, may be two, I'll bet that when other cells are also
considered there is only one possibility.  I think what makes a more
difficult sudoku more difficult is that, to come up with the one
possible solution, one must consider a greater number of cells at a
time.

I agree that "testing" is a better word for what you do than
"guessing".

> Others call it a waste of time, and I admit there is something to
> be said for that judgement.

:-)  There you have me.  I do find myself turning to Sudoku and other
games when I could be wasting time -- oops, "improving my mind" -- on
Usenet.

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Default User - 25 Jan 2010 18:58 GMT
> In difficult puzzles I sometimes get to a point where logic doesn't
> help, or I don't see enough information to proceed.

Actually, it means that you've reached the limit of your elimination
techniques. There are other more sophisticated ones. I have not become
proficient in these higher-order techniques either, but I have some
bookmarks for study someday.

Brian

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Nick - 25 Jan 2010 22:27 GMT
>> In difficult puzzles I sometimes get to a point where logic doesn't
>> help, or I don't see enough information to proceed.
[quoted text clipped - 3 lines]
> proficient in these higher-order techniques either, but I have some
> bookmarks for study someday.

And at that stage you really can start arguing about whether you are
guessing or not.

What many of these techniques are doing is teaching you that when you
have numbers in a particular pattern, then only one of the possible
numbers in one cell is the right one.  You could achieve exactly the
same result by picking one and seeing if it lead to a contradiction or
not.  Instead you say "ah, it's a .... pattern" and pick the right one,
or eliminate the impossible one.  That's not guessing, but it's based on
a very similar approach.

The "colouring" technique that I often use on really complicated
web-based puzzles is very much like that.  You're not guessing, because
you start with a square with 2 candidates, and follow both options
simultaneously until one gives you a contradiction.  So not guessing -
chiefly because there's no back-tracking - but very very similar at
heart.
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Default User - 25 Jan 2010 23:07 GMT
> >> In difficult puzzles I sometimes get to a point where logic doesn't
> >> help, or I don't see enough information to proceed.
[quoted text clipped - 6 lines]
> And at that stage you really can start arguing about whether you are
> guessing or not.

I don't think so. Once I learn the techniques well enough, then they
will be more logic tools. It won't really be any different than ones
like "hidden pairs" or other eliminations.

> What many of these techniques are doing is teaching you that when you
> have numbers in a particular pattern, then only one of the possible
> numbers in one cell is the right one.  You could achieve exactly the
> same result by picking one and seeing if it lead to a contradiction or
> not.

You CAN, but that's not what you are doing. Many roads to Dublin and
all that. Just because you get the same result with two methods doesn't
mean that they are the same.

> The "colouring" technique that I often use on really complicated
> web-based puzzles is very much like that.  You're not guessing,
> because you start with a square with 2 candidates, and follow both
> options simultaneously until one gives you a contradiction.  So not
> guessing - chiefly because there's no back-tracking - but very very
> similar at heart.

I'll agree that what you describe is essentially guessing, but that's
not the sort of technique I mean. I'm talking things like "X-wings" and
"swordfish" and other logical rules.

Brian

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Nick - 26 Jan 2010 19:23 GMT
>> The "colouring" technique that I often use on really complicated
>> web-based puzzles is very much like that.  You're not guessing,
[quoted text clipped - 6 lines]
> not the sort of technique I mean. I'm talking things like "X-wings" and
> "swordfish" and other logical rules.

Yes, but X-wing is just a particular pattern that colouring will detect.
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Mike Lyle - 25 Jan 2010 23:15 GMT
[...]

> In difficult puzzles I sometimes get to a point where logic doesn't
> help, or I don't see enough information to proceed. By that stage
[quoted text clipped - 7 lines]
> Others call it a waste of time, and I admit there is something to be
> said for that judgement.

Thank God the unimpressed party has received a mention! I did a few when
I first noticed them, and enjoyed it well enough, but the game soon
palled. I mean, when you've completed the thing, you're left with
something entirely meaningless. At least a crossword puzzle is made of
words.

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Rich Ulrich - 26 Jan 2010 07:38 GMT
>> Sun, 24 Jan 2010 23:45:01 -0800 from Evan Kirshenbaum
>> <kirshenbaum@hpl.hp.com>:
[quoted text clipped - 20 lines]
>the two possibilities. continuing until it's proved either right or
>wrong. Some people might call that guessing but I prefer to call it testing.

At that point of difficulty, where the puzzle is complete
enough with potential 'forces'  that there is somewhere to
go, I do something that avoids messy erasing.  Because I
don't like pencils.

I have a small pad of paper handy, with pages of 3" by 5".
I draw a square, about 2x2 inches, with additional lines to make
a 3x3 set of boxes.  Then I position my new starting point
("hypothesis") relative to the edges, and so on with the logical
follow-ons.  I make eye-ball references to the original, and
superimpose the status/images, even though I don't have the
eidetic imaging that some artists possess.  I was surprised, a
bit, when I first tried this, and discovered that I could, indeed,
trace out paths of 30 or 40 or more, and not get confused.
(Unless the ballgame that's on gets too interesting.)

In my original puzzles, I do annotate the margins of boxes with
tiny numbers, and I can't do much of that for the supplement.
But it usually isn't needed.

>Others call it a waste of time, and I admit there is something to be
>said for that judgement.

Something, but not entirely a waste.  I've learned better
to ignore distractions, or to successfully split my attention -  At
first, I had to sit quietly at home to solve much of anything.
(That is - avoid making some fatal error.)    Now I can solve while
waiting for food in a diner, or work on one intermittantly while
watching TV.  

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Robin Bignall - 25 Jan 2010 22:32 GMT
>Sun, 24 Jan 2010 23:45:01 -0800 from Evan Kirshenbaum
><kirshenbaum@hpl.hp.com>:
[quoted text clipped - 13 lines]
>routine, but one where there's only one correct answer and you can
>find it logically.  I use the sort of logic you described.

I haven't yet come across a puzzle that has two or more correct
answers, but I haven't been doing them long.  I bought a book of easy
to hard puzzles, with an introduction that goes through techniques for
their solution (looking for open and hidden doublets, triplets etc.)
and worked my way through them.  There's really no guessing, if you
can determine the correct three squares for hidden triplets, so the
book's author maintains.
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Cheryl - 26 Jan 2010 11:05 GMT
> I haven't yet come across a puzzle that has two or more correct
> answers, but I haven't been doing them long.  I bought a book of easy
[quoted text clipped - 3 lines]
> can determine the correct three squares for hidden triplets, so the
> book's author maintains.

I have, but by mistake. That is, I sometimes put online puzzles into one
of my programs (I ended up getting a couple because neither was totally
satisfactory), and if I make a mistake, the program will warn me that
there's more than one solution. But I haven't run into a
commercially-prepared one (or one from one of the pieces of software)
that has more than one solution. Although, really, without the software
telling me, how would I know?

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Nick - 26 Jan 2010 19:27 GMT
>> I haven't yet come across a puzzle that has two or more correct
>> answers, but I haven't been doing them long.  I bought a book of easy
[quoted text clipped - 11 lines]
> that has more than one solution. Although, really, without the
> software telling me, how would I know?

It's generally taken that the puzzle can only have one correct
solution.  There are some techniques ("unique rectangles", "BUG removal"
that work on the principle that the puzzle isn't ambiguous.

For example, suppose you end up with every square that could have a 1 or
2 in it as having just those two as options, except for one that could
be 1,2 or 3.

You "know" that the final one must be 3, because otherwise you'd have a
set of squares that could all be swapped 1 <-> 2 without affecting any
others.
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John Holmes - 27 Jan 2010 11:16 GMT
>> I have, but by mistake. That is, I sometimes put online puzzles into
>> one of my programs (I ended up getting a couple because neither was
[quoted text clipped - 7 lines]
> solution.  There are some techniques ("unique rectangles", "BUG
> removal" that work on the principle that the puzzle isn't ambiguous.

That depends on who sets the puzzles. I once picked up a cheap book of
them from an airport news stand, and about half the puzzles had more
than one solution. I'd never seen that before.

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Stan Brown - 25 Jan 2010 14:30 GMT
Sun, 24 Jan 2010 23:44:29 +0000 from Mike Barnes
<mikebarnes@bluebottle.com>:
> I don't think it's possible for a person to solve sudoku without
> guesswork of some sort.

I disagree, strongly.  Every single one I've done -- and the figure
is embarrassingly high -- has been completely deterministic, no
guesswork involved.

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James Silverton - 25 Jan 2010 14:42 GMT
Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:

> Sun, 24 Jan 2010 23:44:29 +0000 from Mike Barnes
> <mikebarnes@bluebottle.com>:
[quoted text clipped - 4 lines]
> figure is embarrassingly high -- has been completely
> deterministic, no guesswork involved.

In that case, I suppose someone could write a computer program to do the
solving. However, I assume that you distinguish between "trial and
error" and guesswork. In my opinion, arbitrarily placing a number and
then seeing if it leads to contradictions after a few steps is
guesswork.

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Stan Brown - 25 Jan 2010 16:43 GMT
Mon, 25 Jan 2010 09:42:52 -0500 from James Silverton
<not.jim.silverton@verizon.net>:

>  Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:
>
[quoted text clipped - 9 lines]
> In that case, I suppose someone could write a computer program to do the
> solving.

Indeed yes.  Many someones have done so.

> However, I assume that you distinguish between "trial and
> error" and guesswork. In my opinion, arbitrarily placing a number and
> then seeing if it leads to contradictions after a few steps is
> guesswork.

Of course, and I don't do that.  Where would be the fun?

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Mike Barnes - 25 Jan 2010 18:41 GMT
Stan Brown <the_stan_brown@fastmail.fm>:
>Mon, 25 Jan 2010 09:42:52 -0500 from James Silverton
><not.jim.silverton@verizon.net>:
[quoted text clipped - 3 lines]
>
>Of course, and I don't do that.

Not even mentally?

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Stan Brown - 26 Jan 2010 03:06 GMT
Mon, 25 Jan 2010 18:41:00 +0000 from Mike Barnes
<mikebarnes@bluebottle.com>:

> Stan Brown <the_stan_brown@fastmail.fm>:
> >Mon, 25 Jan 2010 09:42:52 -0500 from James Silverton
[quoted text clipped - 6 lines]
>
> Not even mentally?

No. I prefer working forward ("I need a 3, 5, 6, and 9 in this row;
which one(s) can go in this cell?") to working backward ("suppose I
put a 3 in this cell; will that get me into trouble?"). I don't say
that one method is superior; it's just my preference.

Similarly, in math I tend to look for a direct proof before a proof
by contradiction.

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Evan Kirshenbaum - 25 Jan 2010 16:50 GMT
> Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:
>
[quoted text clipped - 12 lines]
> number and then seeing if it leads to contradictions after a few
> steps is guesswork.

Yeah, that's what I've never seen a published (or computer-generated)
puzzle require.  Mike has said that he regards determining which three
numbers in a row are missing as "guesswork", and that's the only
definition that would fit.

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Jerry Friedman - 25 Jan 2010 18:57 GMT
> > Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:
>
[quoted text clipped - 17 lines]
> numbers in a row are missing as "guesswork", and that's the only
> definition that would fit.

I think it depends on what techniques you know.  As I said, the "very
hard" and "super hard" puzzles usually require /me/ to guess, but
that's because I don't recognize certain patterns.  So maybe you can
do them without guessing.  I don't know whether one can say in general
that if the solver can recognize some complete set of patterns,
guessing is never required.

--
Jerry Friedman
Mike Barnes - 25 Jan 2010 19:33 GMT
Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:

>> Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:
>>
[quoted text clipped - 17 lines]
>numbers in a row are missing as "guesswork", and that's the only
>definition that would fit.

I don't quite understand that, but since my name is mentioned, I'll not
leave it unremarked-on.

Elsewhere I've revised my opinion to say that that determination is
guesswork *the way I think most people do it*. That's not to say that
guesswork is the only way - for instance it would be possible to
(mentally or physically) start with a list of numbers 1-9, strike out
the ones that are already present, and use what's left as the result. No
guesswork there. Another way is to try the digits 1-9 and see which ones
aren't already present. That's guesswork. Both are valid techniques that
lead to a definite result.

I'm less definite than I was at the start of this thread about my
(deliberately provocative) assertion that guesswork is essential. But
I'll only be convinced by a realistic worked example that doesn't use
it.

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Default User - 25 Jan 2010 21:47 GMT

> Elsewhere I've revised my opinion to say that that determination is
> guesswork *the way I think most people do it*. That's not to say that
[quoted text clipped - 4 lines]
> which ones aren't already present. That's guesswork. Both are valid
> techniques that lead to a definite result.

I disagree that it's guesswork. It's elimination, where known rules are
applied with the current data, removing all other choices from
contention. At that point, it isn't a guess as there is no alternative.
That, of course, includes the case where there's only one choice left
in a block, row, or column. Now, people might often take an intuitive
leap, but the reason you can put in a number in that case is because
you can eliminate the other eight as contenders (having already been
used).

Brian

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Mike Barnes - 25 Jan 2010 23:11 GMT
Default User <defaultuserbr@yahoo.com>:

>> Elsewhere I've revised my opinion to say that that determination is
>> guesswork *the way I think most people do it*. That's not to say that
[quoted text clipped - 8 lines]
>applied with the current data, removing all other choices from
>contention.

I think I see what you're getting at. In your view a guess isn't a guess
if it can be discarded simply by applying the rules of the game. But if
it's a legal (but possibly wrong) number, that's a guess.

I can understand that distinction though it's not one that I observe
myself. My original turn of phrase "guesswork of some sort" was intended
to convey a broad understanding of the word, but that broadening seems
to have been lost somewhere along the line.

I'd still like to see a realistic worked example of a hard puzzle that
can be solved without guesswork, even using the narrow definition of
guesswork that you use. Until I see it, I remain unconvinced that it's
possible (never mind practical).

>At that point, it isn't a guess as there is no alternative.

I think it's important to distinguish between "guess" and "guesswork". I
use guesswork (a procedure that includes guessing) to arrive at an
answer that is not a guess.

>That, of course, includes the case where there's only one choice left
>in a block, row, or column. Now, people might often take an intuitive
>leap, but the reason you can put in a number in that case is because
>you can eliminate the other eight as contenders (having already been
>used).

[sound of can of worms opening]

"intuitive leap"?

Signature

Mike Barnes
Cheshire, England

Default User - 26 Jan 2010 00:00 GMT
> Default User <defaultuserbr@yahoo.com>:

> > I disagree that it's guesswork. It's elimination, where known rules
> > are applied with the current data, removing all other choices from
[quoted text clipped - 3 lines]
> guess if it can be discarded simply by applying the rules of the
> game. But if it's a legal (but possibly wrong) number, that's a guess.

Every open square has nine possibilities. You then go through a process
of eliminating those possibilities until the square has only one
possible number.

The other way, which I resort to on some tough puzzles is to go through
a process like, "Ok, I have a couple 9/2 pairs here. Let's assume the
first one is the 9, that makes the other the 2, then this becomes a 7,
over here we get an 8, oops that's two 8s in a block. That original one
must be a 2."

To me, that's guessing. Saying that it couldn't be 9 because there was
a pair with a 9 elsewhere in the row isn't guessing.

> I can understand that distinction though it's not one that I observe
> myself. My original turn of phrase "guesswork of some sort" was
> intended to convey a broad understanding of the word, but that
> broadening seems to have been lost somewhere along the line.

Perhaps I'm not understanding what you mean. Some examples might help.

> I'd still like to see a realistic worked example of a hard puzzle that
> can be solved without guesswork, even using the narrow definition of
> guesswork that you use. Until I see it, I remain unconvinced that it's
> possible (never mind practical).

I believe that some advanced technique or the other can solve most if
not all of the puzzles put forth.

> > At that point, it isn't a guess as there is no alternative.
>
> I think it's important to distinguish between "guess" and
> "guesswork". I use guesswork (a procedure that includes guessing) to
> arrive at an answer that is not a guess.

Again, I'm not totally clear on that.

> > That, of course, includes the case where there's only one choice
> > left in a block, row, or column. Now, people might often take an
[quoted text clipped - 5 lines]
>
> "intuitive leap"?

Probably a bit loose with my terminology. I mean glancing at the row,
column, or block and noticing, "Hey, there's no 8."

Intution:     direct perception of truth, fact, etc., independent of any
reasoning process; immediate apprehension.

Scrub the term if you prefer.

Brian

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Mike Barnes - 26 Jan 2010 12:21 GMT
Default User <defaultuserbr@yahoo.com>:

>> Default User <defaultuserbr@yahoo.com>:
>
[quoted text clipped - 18 lines]
>To me, that's guessing. Saying that it couldn't be 9 because there was
>a pair with a 9 elsewhere in the row isn't guessing.

OK. In both cases you've answered the question "Is it a 9?". The
difference to you being that it's "guessing" if the 9 is legal but
wrong, and "not guessing" if it's illegal?

>> I can understand that distinction though it's not one that I observe
>> myself. My original turn of phrase "guesswork of some sort" was
>> intended to convey a broad understanding of the word, but that
>> broadening seems to have been lost somewhere along the line.
>
>Perhaps I'm not understanding what you mean. Some examples might help.

Many "logical" techniques use guesswork under the surface.

For instance, do you ever look at a column with (say) two voids and ask
yourself what the two numbers are? How would you go about that? Would
you (1) try digits 1-9 and find while you're doing it that 2 and 9 are
missing, or (2) start with a mental list 1-9, scan the column striking
out the numbers that are already there, and find that 2 and 9 are left?

Method (1) uses guesswork - trying an arbitrary number and seeing if it
creates a problem. That wouldn't qualify as guesswork under your
definition, but I hope you'll agree that it qualifies as "guesswork of
some sort" when compared with method (2).

Or - and on reflection perhaps this is more likely - you *never* look at
a column with two voids and ask yourself what the two numbers are. It's
becoming apparent to me through this debate that there is a fundamental
difference between the way I and some others approach these puzzles
(entirely mentally) and the way most people do (recording the
possibilities on paper or on the screen). The techniques used are quite
different in each case.

So the reason I can't proceed with my argument is that I've realised
that I'm not familiar enough with the procedures used by most people.

>> I'd still like to see a realistic worked example of a hard puzzle that
>> can be solved without guesswork, even using the narrow definition of
[quoted text clipped - 3 lines]
>I believe that some advanced technique or the other can solve most if
>not all of the puzzles put forth.

Sure, but my assertion (it's a guess, really) is that guesswork
underlies some of those advanced techniques.

>> > At that point, it isn't a guess as there is no alternative.
>>
[quoted text clipped - 3 lines]
>
>Again, I'm not totally clear on that.

I hope it's clear by now, but just in case, let's revisit your example
of "guesswork" with the 9s and 2s. You made a guess that the first one
was a 9. That led to an impossibility so you "inked in" a 2. That 2 was
arrived at through guesswork, but it isn't a guess. You know it's
correct. And you arrived at it through a logical process.

Signature

Mike Barnes
Cheshire, England

Default User - 26 Jan 2010 21:35 GMT
> Default User <defaultuserbr@yahoo.com>:

> > The other way, which I resort to on some tough puzzles is to go
> > through a process like, "Ok, I have a couple 9/2 pairs here. Let's
[quoted text clipped - 8 lines]
> difference to you being that it's "guessing" if the 9 is legal but
> wrong, and "not guessing" if it's illegal?

No, I consider it guessing regardless of which you come up with as the
correct one. You're trying to make fine distinctions that I don't think
are appropriate. There methods to solving the puzzles that don't
require a guess at any point.

> > Perhaps I'm not understanding what you mean. Some examples might
> > help.
[quoted text clipped - 12 lines]
> definition, but I hope you'll agree that it qualifies as "guesswork of
> some sort" when compared with method (2).

I disagree. You're trying to make "guess" so general as to be
meaningless. Either way you think of the process in your example is
actually the same process of elimination. In fact, the first method is
to me an unlikely way to do things. I look at the row/column/block that
I'm analyzing and subtract the ones that exist from the set of all
possibles, leaving the remaining set.

> Or - and on reflection perhaps this is more likely - you never look at
> a column with two voids and ask yourself what the two numbers are.
[quoted text clipped - 3 lines]
> (recording the possibilities on paper or on the screen). The
> techniques used are quite different in each case.

That could be.

> So the reason I can't proceed with my argument is that I've realised
> that I'm not familiar enough with the procedures used by most people.

My method generally consists of a first pass, looking for the same
number within rows or columns within aligned blocks, following those
into the remaining block, and looking at the cross row or column to see
if I can pick off an easy number to fill. After that, I determine my
"possibles" for open cells, and begin to analyzed the results. That
consists of looking for hidden singles, pairs, or triples, plus looking
for cases where a number is confined to one row or column in a block,
allowing it to be removed from the remainder of the row or column. This
goes on iteratively until the puzzle is solved or I get stuck. Then if
it's not too bad, I'll look at guessing.

> > I believe that some advanced technique or the other can solve most
> > if not all of the puzzles put forth.
>
> Sure, but my assertion (it's a guess, really) is that guesswork
> underlies some of those advanced techniques.

I don't think so, but I confess that I haven't gone through them well
enough. As I understand, they are mathematically-based.

> I hope it's clear by now, but just in case, let's revisit your example
> of "guesswork" with the 9s and 2s. You made a guess that the first one
> was a 9. That led to an impossibility so you "inked in" a 2. That 2
> was arrived at through guesswork, but it isn't a guess. You know it's
> correct. And you arrived at it through a logical process.

If it's result of guesswork, then the puzzle was solved by guessing.
Even if later logic could be applied to whatever was discovered by the
guess.

Brian

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Mike Barnes - 26 Jan 2010 23:28 GMT
Default User <defaultuserbr@yahoo.com>:

>> Default User <defaultuserbr@yahoo.com>:
>
[quoted text clipped - 15 lines]
>are appropriate. There methods to solving the puzzles that don't
>require a guess at any point.

Actually I thought it was you that was making the fine distinctions
about what was a guess and what wasn't. I'm just trying to understand
what that distinction is.

I thought we were reaching an understanding but we seem to be drifting
apart again. Let me try to understand you better. In the first case you
describe, it couldn't be a 9 because if you put a 9 in there you get two
8s in the same block. In the second case it couldn't be a 9 because if
you put a 9 in there you get two 9s in the same row. You regard one as a
guess and the other as not a guess (that's the fine distinction I'm
trying to understand). What's the essential difference that makes one a
guess and one not? I advanced a theory in my previous message, but you
said "no".

I confess that I don't really understand what you mean by "a couple 9/2
pairs here", but I don't want to burden you with providing an
explanation if you don't feel like it, and so far it hasn't seemed
necessary.

>> > Perhaps I'm not understanding what you mean. Some examples might
>> > help.
[quoted text clipped - 19 lines]
>I'm analyzing and subtract the ones that exist from the set of all
>possibles, leaving the remaining set.

Could you be more specific about what you disagree with about my ad hoc
definition of a guess, "trying an arbitrary number and seeing if it
creates a problem", or why you think it doesn't apply to the procedure
(1) above?

>>[...]
>> I hope it's clear by now, but just in case, let's revisit your example
[quoted text clipped - 6 lines]
>Even if later logic could be applied to whatever was discovered by the
>guess.

Over-snipping has resulted in the context of my explanation being lost,
and I can't be bothered to restore it. I'm happy if you understand that
the result of guesswork isn't necessarily a "guess", even though a guess
was used to arrive at it.

Signature

Mike Barnes
Cheshire, England

Default User - 27 Jan 2010 17:41 GMT
> Default User <defaultuserbr@yahoo.com>:

> > No, I consider it guessing regardless of which you come up with as
> > the correct one. You're trying to make fine distinctions that I
> > don't think are appropriate. There methods to solving the puzzles
> > that don't require a guess at any point.

> I thought we were reaching an understanding but we seem to be drifting
> apart again. Let me try to understand you better. In the first case
> you describe, it couldn't be a 9 because if you put a 9 in there you
> get two 8s in the same block.

You can think of it that way. You can also say, "If I put an 8 in a row
that already has one, then it's two 8s. But the key is, you don't NEED
to put in a number to test, you work with the list of possibles. I
reduce the set of possible numbers for each cell until one remains,
then that number goes in. To me, that's different from trying each
possible and seeing if it leads to a contradiction elsewhere, then
undoing all that.

> I confess that I don't really understand what you mean by "a couple
> 9/2 pairs here", but I don't want to burden you with providing an
> explanation if you don't feel like it, and so far it hasn't seemed
> necessary.

Say you have a block:

1 3 _
5 6 _
8 7 4

The only possibles for the two open cells are 9 and 2. That's helpful
in earlier stages, because that means that nowhere else in that column
can there be a 9 or a 2, so you can strike those from the list of
possibles in all other cells of the column.

> Could you be more specific about what you disagree with about my ad
> hoc definition of a guess, "trying an arbitrary number and seeing if
> it creates a problem", or why you think it doesn't apply to the
> procedure (1) above?

Because it's not done that way. You don't try a number, you eliminate
candidates until one remains.

> > If it's result of guesswork, then the puzzle was solved by guessing.
> > Even if later logic could be applied to whatever was discovered by
[quoted text clipped - 4 lines]
> understand that the result of guesswork isn't necessarily a "guess",
> even though a guess was used to arrive at it.

Sorry if I lost the meaning. As to the latter, puzzles are either
solved purely through logic or they're not. If guessing is required,
then it wasn't a "pure" solution.

Brian

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Mike Barnes - 27 Jan 2010 18:31 GMT
Default User <defaultuserbr@yahoo.com>:

>> Default User <defaultuserbr@yahoo.com>:
>
[quoted text clipped - 15 lines]
>possible and seeing if it leads to a contradiction elsewhere, then
>undoing all that.

Yet again I find myself wanting to direct your attention to material
that you've snipped. The problem I have with this discussion is that you
seem to be reacting to my individual messages in isolation, rather than
relating them to what went before. You can see above that I made
explicit reference to "the first case you describe", but you snipped
your description of that case, and (as far as I can see) responded
without giving it any consideration.

You could go back and look at the first case that you posted earlier
("Ok, I have a couple 9/2 pairs here"). I think you'll find that your
latest response doesn't actually relate to it.

Or we could simply drop the subject.

Signature

Mike Barnes
Cheshire, England

Default User - 27 Jan 2010 20:20 GMT
> Or we could simply drop the subject.

Probably best. I'm not sure we're getting anywhere. Sorry if my efforts
to trim muddied the waters.

Brian

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Mike Barnes - 27 Jan 2010 21:18 GMT
Mike Barnes <mikebarnes@bluebottle.com>:
>Default User <defaultuserbr@yahoo.com>:
>>
[quoted text clipped - 21 lines]
>that you've snipped.
>[...]

Sorry if that sounds a bit tetchy. It wasn't meant unkindly.

Signature

Mike Barnes
Cheshire, England

Default User - 27 Jan 2010 21:50 GMT
> Mike Barnes <mikebarnes@bluebottle.com>:

> > Yet again I find myself wanting to direct your attention to material
> > that you've snipped.
> > [...]
>
> Sorry if that sounds a bit tetchy. It wasn't meant unkindly.

No offense was taken. It wasn't my intention to confuse things through
over-snipping, but apparently I did.

Brian

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Evan Kirshenbaum - 26 Jan 2010 16:13 GMT
> Default User <defaultuserbr@yahoo.com>:
>>
[quoted text clipped - 16 lines]
> game. But if it's a legal (but possibly wrong) number, that's a
> guess.

Pretty much.  It's the difference between asking "Do I already have
any evidence that rules out this being a 5?" and "If I assume that
this is a 5, will I acquire new evidence that shows that the
assumption is wrong?"

> I can understand that distinction though it's not one that I observe
> myself. My original turn of phrase "guesswork of some sort" was
[quoted text clipped - 5 lines]
> definition of guesswork that you use. Until I see it, I remain
> unconvinced that it's possible (never mind practical).

I think I can safely say that it's the method I always use.  Indeed,
when I do them on my iPhone and accidentally forget whether it's set
to write "guesses" (as in "I think it's this number; let me know if
I'm wrong") or pencil marks (of what possibilities I think are still
left) and get told that I was right, I erase the cell and pencil in
the possibilities (and forget the answer) until I can prove it.

The basic algorithm I use says that if my current knowledge says that
n cells in a row/column/section can only have (some subset of) the
same n values, then nothing else in that r/c/s can.  Initially, of
course, n is only 1, for the squares that you're given, but it will
typically get up to 3 or 4.  And if all possibilities for a number
within a (WLOG) section are within a row, then that number doesn't
appear elsewhere in that row.

For harder problems, I pick a (WLOG) row and enumerate the numbers
1-9, noting which ones are missing.  I then go through the empty
spaces in the row, checking if there's evidence from the column and
section to rule out any of the missing numbers, writing down the ones
(or one) that remain.  Whenever a set of possibilities is written down
for a cell, I check to see if this new evidence has ruled out
possibilities for other cells in the cell's row, column, and section.
If so, I write down a smaller set for those cells (or, more
accurately, cross off little marks).

I have yet to find a puzzle that that isn't sufficient for.  The
challenge, not being a computer that can keep track of a huge context
stack, is in doing the full propagation, so typically most of the time
is spent searching the grid for evidence that I have that I haven't
used yet.

For easier problems, there's another move of noticing that a
particular digit is know in two of the three sections in a section row
or column and checking to see whether the (typically n=1) evidence
only allows that digit to be in one cell in the third section.

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Mike Barnes - 26 Jan 2010 17:24 GMT
Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>> I'd still like to see a realistic worked example of a hard puzzle
>> that can be solved without guesswork, even using the narrow
>> definition of guesswork that you use. Until I see it, I remain
>> unconvinced that it's possible (never mind practical).

[My thinking has changed elsewhere in this thread since I wrote that:
but your response is still interesting.]

>I think I can safely say that it's the method I always use.  Indeed,
>when I do them on my iPhone and accidentally forget whether it's set
>to write "guesses" (as in "I think it's this number; let me know if
>I'm wrong") or pencil marks (of what possibilities I think are still
>left) and get told that I was right, I erase the cell and pencil in
>the possibilities (and forget the answer) until I can prove it.

Sound.

But I wasn't intending to limit my remark to guesswork that's written
down.

>The basic algorithm I use says that if my current knowledge says that
>n cells in a row/column/section can only have (some subset of) the
[quoted text clipped - 13 lines]
>If so, I write down a smaller set for those cells (or, more
>accurately, cross off little marks).

Nice explanation.

>I have yet to find a puzzle that that isn't sufficient for.

If you'd like a challenge, try your hand at this one:

   http://www.sudoku-help.com/SHPuzNo71.gif

The solution and a method are here:

   http://www.sudoku-help.com/Worked-Example.htm

I note that the given method includes trying each of the two possible
numbers in a square, propagating the situation, and comparing the
results. To me that's getting pretty close to guesswork, though the
result is the elimination of a value elsewhere rather than one of the
candidates. And of course there might be a simpler way to solve the
puzzle.

>The
>challenge, not being a computer that can keep track of a huge context
>stack, is in doing the full propagation, so typically most of the time
>is spent searching the grid for evidence that I have that I haven't
>used yet.

I think the repetitiveness of that task is what put me off doing regular
sudoku, along with the need to record the possibilities in the squares
in order to tackle the more difficult puzzles (I would need to use a
pencil and eraser: yuk). I prefer killer sudoku.

Signature

Mike Barnes
Cheshire, England

Nick - 26 Jan 2010 20:21 GMT
> If you'd like a challenge, try your hand at this one:
>
[quoted text clipped - 10 lines]
> candidates. And of course there might be a simpler way to solve the
> puzzle.

That's a stinker.  I tried it on paper, but find it almost impossible to
find the patterns when I've got pencilled numbers in.  Using a tool
which just shows me "squares with this number" it was easy to spot the X
wing and the Swordfish.  I find XY patterns very hard to find, although
this was easier than most.

That's at the tough end of BrainBashers "Very hard" level.
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Evan Kirshenbaum - 27 Jan 2010 00:07 GMT
> If you'd like a challenge, try your hand at this one:
>
[quoted text clipped - 10 lines]
> rather than one of the candidates. And of course there might be a
> simpler way to solve the puzzle.

I played with that one for about 15 minutes, and I think I can say
that the methods I know can't take me any further.  If the result
truly involves picking something at random (even from a reduced set)
and seeing where it leads, I'd say that it violates what I take to be
the implicit contract with these puzzles.

>>The challenge, not being a computer that can keep track of a huge
>>context stack, is in doing the full propagation, so typically most
[quoted text clipped - 5 lines]
> the squares in order to tackle the more difficult puzzles (I would
> need to use a pencil and eraser: yuk).

Nah, you just need to cross off the little numbers (or dots) you put
in the cells.  I prefer to do them in pen.
Mike Barnes - 27 Jan 2010 10:25 GMT
Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:

>> If you'd like a challenge, try your hand at this one:
>>
[quoted text clipped - 16 lines]
>and seeing where it leads, I'd say that it violates what I take to be
>the implicit contract with these puzzles.

Agreed.

During this thread I've become aware of advanced techniques known
picturesquely as X-Wing (which I'd found for myself but didn't know had
a name) and Swordfish. They are more complex than the methods you
described in your previous message, but are not guesswork. AIUI in X-
Wing you look for two rows and two columns (think tic-tac-toe) whose
four intersections contain the same possible number. If the rows contain
no other possible locations for that number, the columns cannot either -
and vice-versa. Swordfish is similar to X-Wing with three rows, three
columns, and six intersections.

I found out about those techniques by googling (WTQ) "x-wing swordfish".
The first hit was a page "Solving Sudoku" at
  <http://www.angusj.com/sudoku/hints.php>.
I see that after X-Wing and Swordfish, but before the even more advanced
XY-Wing, it describes a technique called "Solving with Colors". That
technique is actually pure guesswork - you arbitrarily pick one of two
possibilities for a square and see whether it leads to an illegal
situation. The page makes no claim to rigour and doesn't state or even
imply that the guessing technique is ever necessary, but it is described
as a "recognised strategy" on what is clearly a popular page on advanced
techniques.

The published method for the puzzle quoted at the top of this message
uses X-Wing, Swordfish, and the even more advanced XY-Wing. But not
"Solving with Colors".

>>>The challenge, not being a computer that can keep track of a huge
>>>context stack, is in doing the full propagation, so typically most
[quoted text clipped - 8 lines]
>Nah, you just need to cross off the little numbers (or dots) you put
>in the cells.  I prefer to do them in pen.

Crossings-off would be possible (if somewhat impractical with small
squares, rough newspaper, and the nibbed pen that I like to use). But I
rather like the satisfaction of completing a puzzle without mechanical
assistance, and the elegance of a completed puzzle with no crossings out
or other superfluous markings. To each his own, I suppose - a lot of
people like to use a computer, and can no doubt progress further by so
doing, but for some reason that doesn't appeal to me at all.

Stop press:

At the bottom of the page "Solving Sudoku" (URL above) it says "There
are some puzzles which can't be solved using simple logic and the only
way to solve them is by resorting to trial-and-error."

Why "simple" logic, I wonder? Anyway, that's an interesting viewpoint.
Every other statement I've seen on that subject says the opposite.

Signature

Mike Barnes
Cheshire, England

LFS - 27 Jan 2010 11:26 GMT
> Evan Kirshenbaum <kirshenbaum@hpl.hp.com>:
>>
[quoted text clipped - 29 lines]
> and vice-versa. Swordfish is similar to X-Wing with three rows, three
> columns, and six intersections.

[..]

For anyone interested in advanced solving techniques, I recommend the
Mensa Guide to Solving Sudoku by Peter Gordon which contains lots of
puzzles by Frank Longo. The book guides you through examples at all
levels and includes Gordon's solving technique Gordonian Rectangles
which he claims he discovered when challenged by Longo with a puzzle
that could only be solved by guesswork. I haven't got very far in
working through the book but it seems far better in terms of explanation
than anything I've found on line so far.

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Mike Barnes - 25 Jan 2010 19:30 GMT
James Silverton <not.jim.silverton@verizon.net>:
>In that case, I suppose someone could write a computer program to do
>the solving. However, I assume that you distinguish between "trial and
>error" and guesswork. In my opinion, arbitrarily placing a number and
>then seeing if it leads to contradictions after a few steps is
>guesswork.

Just to be clear, when you say "arbitrarily placing a number", are you
arbitrarily choosing a square and placing a random number in it, or are
you selecting a square with a small number of legal choices and placing
one of those? And when you say "placing", does that imply writing it in
its square, or is one allowed to simply imagine it being there? And how
many is "a few"?

Lastly (sorry for all the questions), what's the difference between that
and "trial and error"?

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Mike Barnes
Cheshire, England

ke10@cam.ac.uk - 26 Jan 2010 09:53 GMT
> Stan  wrote  on Mon, 25 Jan 2010 09:30:24 -0500:
>
[quoted text clipped - 12 lines]
>then seeing if it leads to contradictions after a few steps is
>guesswork.

Yes, that's what I would describe as guesswork, and I agree with Stan that it
should not be needed.  However, I can see that there could be disagreement
about where to draw the line; I can look at a puzzle and say "that can't be a
two because if it were there'd be two twos in the same row", or I can say "that
can't be a two because if it were that other would also be a two, and then
there'd be nowhere to put the three in that other column.....".  If I don't
write the latter argument down, then I don't think of it as guesswork, but if I
were stuck and wrote it down as a trial and then discovered it led to an
impossibility, that would be guesswork in Stan's definition and mine.

And yes, of course you can write a computer program to do the solving; that
doesn't distinguish guesswork from deterministic techniques, because a computer
program can perfectly well do guesswork; they're rather good at it, in fact.  

Katy
Mike Barnes - 25 Jan 2010 17:43 GMT
Stan Brown <the_stan_brown@fastmail.fm>:
>Sun, 24 Jan 2010 23:44:29 +0000 from Mike Barnes
><mikebarnes@bluebottle.com>:
[quoted text clipped - 4 lines]
>is embarrassingly high -- has been completely deterministic, no
>guesswork involved.

Not being a mathematician I'm not certain of the meaning of
"deterministic" and whether that's necessarily incompatible with
guesswork being required. Additionally I wonder whether substituting
"trial and error" for "guesswork of some sort" would make any difference
to your reaction.

Perhaps someone could point to a worked example that we could discuss.

Signature

Mike Barnes
Cheshire, England

Jerry Friedman - 24 Jan 2010 17:05 GMT
> On Sat, 23 Jan 2010 14:49:21 -0800, Evan Kirshenbaum
>
[quoted text clipped - 19 lines]
> equation, read a book, paint a picture -- almost anything is better
> exercise for the mind and, IMO, more enjoyable.

Funny you should mention that.  I've been spending some free time
doing sudokus and writing a poem lately.

> >Any sudoku puzzle that you're likely to find published will not
> >require guessing.  What it may require is keeping track of the
> >remaining possibilities for a cell and erasing them or crossing them
> >out as they become eliminated.

Published in a newspaper?  I can't do the "very hard" or "super hard"
ones at

http://www.brainbashers.com/sudoku.asp

without guessing (once per puzzle).  I often find the "super hard"
ones easier than the "very hard" ones.  Speculating on the reasons for
that would probably be of little interest.

Also, I don't think erasing possibilities is ever _required_.  You can
always check the possibilities for a cell and find there's only one.
Writing in possibilities and erasing them speeds that process up a
lot, though.

> Which is a fancy way of saying "scribbling guesses", as Cheryl said.

"Scribbling guesses" could also mean narrowing the possibilities for a
cell down to two, arbitrarily picking one, and then seeing whether
that leads to a solution.  If it doesn't, the other possibility is
right.  In an extremely hard sudoku, you might have to pick from more
than two possibilities or go through this process more than once.

Anyway, that's what I took Evan to have taken Cheryl to mean.

--
Jerry Friedman
Nick - 24 Jan 2010 18:16 GMT
> Published in a newspaper?  I can't do the "very hard" or "super hard"
> ones at
[quoted text clipped - 4 lines]
> ones easier than the "very hard" ones.  Speculating on the reasons for
> that would probably be of little interest.

I can always do the "very hard" brainbashers ones, but sometimes (1 in 4
or so) get stuck on the "super hard".  That's with the "auto pencil
marks" to help - I'd hate to do that sort on paper.

If you really care, I'd be quite happy to give you hints on any of the
that you get stuck with - despite all appearances, this comes from a
valid email address.
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Jerry Friedman - 25 Jan 2010 06:15 GMT
> > Published in a newspaper?  I can't do the "very hard" or "super hard"
> > ones at
[quoted text clipped - 7 lines]
> I can always do the "very hard" brainbashers ones, but sometimes (1 in 4
> or so) get stuck on the "super hard".

We must have different methods.

> That's with the "auto pencil
> marks" to help - I'd hate to do that sort on paper.

I like to put in a lot of the "pencil marks" myself so the "auto
pencil marks" won't give me any answers, though today I didn't quite
manage that.

> If you really care, I'd be quite happy to give you hints on any of the
> that you get stuck with - despite all appearances, this comes from a
> valid email address.

Thanks, but I don't enjoy it unless I do it without hints.

--
Jerry Friedman
Cheryl - 25 Jan 2010 11:39 GMT
>>> Published in a newspaper?  I can't do the "very hard" or "super hard"
>>> ones at
[quoted text clipped - 22 lines]
> --
> Jerry Friedman

In trying out different programs, I discovered that they all seem to
have different methods of deciding the level of difficulty of a puzzle.

All the programs seems to decide that all of the ones on the CBC
website, from the one-star (very easy) to the five-star (most difficult)
are pretty easy.

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Cheryl

R H Draney - 24 Jan 2010 00:00 GMT
Cheryl filted:

>I decided a year or two ago, rather belatedly, that I was going to
>figure out how to do sudoku puzzles.  I can now do them, but haven't yet
>acheived the ability to do any but the simplest with paper and pencil.
>The erasing gets on my nerves, as does the scribbling of guesses
>followed by the attempts to read them.

I decided from the moment I found out about them that I was going to avoid
learning anything more than the general concept...it's intuitively obvious that
they're the purest known form of OCD-bait....r

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Chuck Riggs - 24 Jan 2010 14:11 GMT
>Cheryl filted:
>>
[quoted text clipped - 7 lines]
>learning anything more than the general concept...it's intuitively obvious that
>they're the purest known form of OCD-bait....r

Is OCD Japanese for nerd?
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An American who lives near Dublin, Ireland and usually spells in BrE

R H Draney - 24 Jan 2010 18:38 GMT
Chuck Riggs filted:

>>I decided from the moment I found out about them that I was going to avoid
>>learning anything more than the general concept...it's intuitively obvious that
>>they're the purest known form of OCD-bait....r
>
>Is OCD Japanese for nerd?

No, that's "otaku"....r

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Chuck Riggs - 25 Jan 2010 13:30 GMT
>Chuck Riggs filted:
>>
[quoted text clipped - 5 lines]
>
>No, that's "otaku"....r

Dank u.
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An American who lives near Dublin, Ireland and usually spells in BrE

Redshade - 24 Jan 2010 23:12 GMT
> Cheryl filted:
>
[quoted text clipped - 12 lines]
> An optometrist asks whether you see the glass
> more full like this?...or like this?

Do you know I thought exactly the same whence I first read of these
puzzles.
I solved one and then thought well that's that,solve one and you've
solved them all.

R.

PS.

I've g**gled the term and find that they are "related" to magic number
squares that have been in existence for quite a while. BUT, and I have
had argued this point in many a tavern discussion that these things in
their modern form HAVE to be computer generated. I have no objections
to being disabused of this stance if wrong.
Paul Schmitz-Josten - 25 Jan 2010 05:46 GMT
R H Draney in <hjg2i3022k6@drn.newsguy.com>:

>Cheryl filted:
>>
[quoted text clipped - 7 lines]
>learning anything more than the general concept...it's intuitively obvious that
>they're the purest known form of OCD-bait....r

IBTD: I was confronted with a similar riddle of numbers in the verbal math
exam for my Abitur (like college). I'm afraid this was three decades ago
and I forgot the title of the task.
After 30 mins of preparation I presented it to the examiners. Everything
went fine in an adequate analytic and mathematic way - up to a certain
point. I wrote down the following number stating "At this place, it is a 5"
and was startled by the examiner's question: "How did you know?"
I had to admit "I guessed it" and to my great pleasure he confirmed
"Guessing was the correct way to solve at this point!"

ObTopic: I like Sudoku, especially online versions where non-binding notes
are impossible. You enter a number to a field, and if it proves wrong later
you may delete it. Alas, you'll rather have to cancel the whole thing
because you can't distinguish the previous correct entries from the
following wrong ones.

OCD? I prefer "brain jogging"!

Ciao,

Paul
R H Draney - 25 Jan 2010 07:03 GMT
Paul Schmitz-Josten filted:

>R H Draney in <hjg2i3022k6@drn.newsguy.com>:
>>
[quoted text clipped - 9 lines]
>
>OCD? I prefer "brain jogging"!

It stops being fun when you can't look at anything with crossing vertical and
horizontal lines without trying to stuff numbers into it...I had that with chess
back in high school and I still can't enjoy waffles....r

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Chuck Riggs - 25 Jan 2010 13:38 GMT
>Paul Schmitz-Josten filted:
>>
[quoted text clipped - 15 lines]
>horizontal lines without trying to stuff numbers into it...I had that with chess
>back in high school and I still can't enjoy waffles....r

Since Sudoku puzzles are essentially all the same, don't you prefer
the challenge of solving word puzzles of, for example, the Hofstadter
or Martin Gardner variety?
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John Varela - 26 Jan 2010 00:09 GMT
> Since Sudoku puzzles are essentially all the same

Not so. They differ widely in difficulty, and some demand intricate
logic for solution.

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Chuck Riggs - 26 Jan 2010 12:33 GMT
>> Since Sudoku puzzles are essentially all the same
>
>Not so. They differ widely in difficulty, and some demand intricate
>logic for solution.

Intricate logic means guesswork, in the case of solving Sudoku
puzzles, does it not? Guesswork as in, try for a solution and if it
doesn't work, try for another combination of numbers, and so on until
you have the final answer.
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An American who lives near Dublin, Ireland and usually spells in BrE

James Silverton - 26 Jan 2010 13:29 GMT
Chuck  wrote  on Tue, 26 Jan 2010 12:33:52 +0000:

>>> Since Sudoku puzzles are essentially all the same
>>
>> Not so. They differ widely in difficulty, and some demand
>> intricate logic for solution.

> Intricate logic means guesswork, in the case of solving Sudoku
> puzzles, does it not? Guesswork as in, try for a solution and
> if it doesn't work, try for another combination of numbers,
> and so on until you have the final answer.

I suppose "trial and error" Sudoku could be considered equivalent, in a
trivial sense, to mathematical proofs that use computer listings to show
that various possibilities lead to contradictions. I forget how many
pages of computer listings the recent proof of the four color theorem
used. I understand that it is regarded as inelegant but correct.

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Chuck Riggs - 27 Jan 2010 14:44 GMT
> Chuck  wrote  on Tue, 26 Jan 2010 12:33:52 +0000:
>
[quoted text clipped - 13 lines]
>pages of computer listings the recent proof of the four color theorem
>used. I understand that it is regarded as inelegant but correct.

At least I don't have to waste any more paper napkins on the thing.
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An American who lives near Dublin, Ireland and usually spells in BrE

John Varela - 26 Jan 2010 22:27 GMT
> >> Since Sudoku puzzles are essentially all the same
> >
[quoted text clipped - 5 lines]
> doesn't work, try for another combination of numbers, and so on until
> you have the final answer.

Logic as in: there are only two sevens in this row, and there are
only two sevens in another row, and all four sevens fall into the
same two columns. Therefore, there can be no other sevens in either
of those columns. No guesswork, pure logic.
That particular piece of mildly advanced logic is called a
"swordfish" for reasons that completely escape me.

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Chuck Riggs - 27 Jan 2010 14:43 GMT
>> >> Since Sudoku puzzles are essentially all the same
>> >
[quoted text clipped - 12 lines]
>That particular piece of mildly advanced logic is called a
>"swordfish" for reasons that completely escape me.

To attack a Sudoku problem at the start, you guess a particular number
for a particular square. After cranking in successive guesses for the
various squares, arriving at a solution that satisfies the Sudoku
conditions amounts, IMO, to mind-numbing drudgery, work for the beast
in us.
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Default User - 27 Jan 2010 17:45 GMT
> To attack a Sudoku problem at the start, you guess a particular number
> for a particular square.

No, that's not how they are solved for the most part. I can't believe
that you could have read the other messages in the thread and looked at
the referenced sites and still held this belief.

> After cranking in successive guesses for the
> various squares, arriving at a solution that satisfies the Sudoku
> conditions amounts, IMO, to mind-numbing drudgery, work for the beast
> in us.

Your conclusion comes from a false premise.

Brian

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Peter Moylan - 28 Jan 2010 01:07 GMT
> To attack a Sudoku problem at the start, you guess a particular number
> for a particular square. After cranking in successive guesses for the
> various squares, arriving at a solution that satisfies the Sudoku
> conditions amounts, IMO, to mind-numbing drudgery, work for the beast
> in us.

I've read that some people solve Sudoku puzzles by guessing, but I've
never understood how that can work. If you guess, you have to be
prepared to back up and undo everything you've done since the guess. How
many of us could keep track of what was there before the guess was made,
and what is new? It's easy to do this with a computer program, but very
difficult for a human. And in practice you'll end up with a nested
sequence of guesses, making things even more complicated.

Guessing is out unless you want to make things very difficult for yourself.

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R H Draney - 28 Jan 2010 03:04 GMT
Peter Moylan filted:

>> To attack a Sudoku problem at the start, you guess a particular number
>> for a particular square. After cranking in successive guesses for the
[quoted text clipped - 9 lines]
>difficult for a human. And in practice you'll end up with a nested
>sequence of guesses, making things even more complicated.

I think this is the point of most of the arguing going on in this thread right
now...programs can try a partial solution and continue until the puzzle is
either completely solved or no more progress can be made...if the latter, the
program backs up to the last "guess", changes it to some other partial solution
and proceeds again...if all possibilities have been exhausted at that juncture,
the program backs up to the *previous* "guess" and does the same thing there....

People can do this too, but most of us have much shorter stack capacity....

The brute-force, depth-first solver places a backtrack mark at *every* step of
the solution; the skilled solver appears to be jumping over many steps at once,
but is actually collapsing them into a single operation by doing the
intermediate steps intuitively...practice improves the intuition by burning
common patterns into the mind, which is exactly the kind of mental damage I hope
to avoid by staying clear of the puzzles....r

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Chuck Riggs - 28 Jan 2010 11:32 GMT
>Peter Moylan filted:
>>
[quoted text clipped - 27 lines]
>common patterns into the mind, which is exactly the kind of mental damage I hope
>to avoid by staying clear of the puzzles....r

Good man.
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Jerry Friedman - 28 Jan 2010 06:29 GMT
...

> I've read that some people solve Sudoku puzzles by guessing, but I've
> never understood how that can work. If you guess, you have to be
[quoted text clipped - 5 lines]
>
> Guessing is out unless you want to make things very difficult for yourself.

Say I'm doing a paper sudoku, which I hardly do any more. and I've
done everything I can without guessing (not counting Mike Barnes's
sense).  In all the unknown cells I've written in a small "font" every
number that I can't eliminate for that cell.

Now I pick a cell with only two possible numbers, say 35.  I guess the
3, so I draw a square around the 3.  Say there's another square in the
same row with the pencil marks 36.  I put a circle around the 6.  I go
on circling numbers till I've solved the puzzle or reached a
contradiction.  If the latter, I know the cell with the 35 was the
culprit by the square instead of a circle.  So I put a full-size 5 in
there and solve the puzzle based on that.

This isn't hard to adapt to on-line sudokus such as the ones I do at
Brain Bashers, but the paper version is easier to explain.

Brain Bashers and the paper sudokus I've done hardly ever require
nested guessing.  I enjoy that much less.

--
Jerry Friedman
Chuck Riggs - 28 Jan 2010 11:34 GMT
>...
>
[quoted text clipped - 26 lines]
>Brain Bashers and the paper sudokus I've done hardly ever require
>nested guessing.  I enjoy that much less.

You and I, Jerry, follow the same routine, more or less.
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Mike Page - 28 Jan 2010 22:28 GMT
> ...
>
[quoted text clipped - 26 lines]
> Brain Bashers and the paper sudokus I've done hardly ever require
> nested guessing.  I enjoy that much less.

An alternative technique is to draw a diagonal cross in the square in
which you put your guess. Place the guess in one of the four triangular
compartments. Continuing drawing crosses and entering the result in
subsequent squares. If you eventually get to a contradiction and need to
guess again, go back to the original square and use a different
compartment. I don't really regard this as guessing, just an aid to
conducting a reductio ad absurdum of arbitrary length.

--
Mike Page
Chuck Riggs - 29 Jan 2010 11:37 GMT
>> ...
>>
[quoted text clipped - 34 lines]
>compartment. I don't really regard this as guessing, just an aid to
>conducting a reductio ad absurdum of arbitrary length.

There is no reason to be ashamed of sophisticated guessing. Many
differential equations are most easily solved that way.
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Chuck Riggs - 28 Jan 2010 11:30 GMT
>> To attack a Sudoku problem at the start, you guess a particular number
>> for a particular square. After cranking in successive guesses for the
[quoted text clipped - 11 lines]
>
>Guessing is out unless you want to make things very difficult for yourself.

Back when I used to mess with the ornery things, I put my initial
guesses in small numbers in the corners of the squares. When I found
that a particular guess was wrong, I'd draw a line through it and I'd
put my better guess in another corner. When I knew for certain a
number was the right one, I put it in the centre.
If all of that sounded messy, it was simpler and quicker in the
execution than in the explanation.
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Mike Barnes - 28 Jan 2010 12:25 GMT
Peter Moylan <gro.nalyomp@retep.?.invalid>:

>> To attack a Sudoku problem at the start, you guess a particular number
>> for a particular square. After cranking in successive guesses for the
>> various squares, arriving at a solution that satisfies the Sudoku
>> conditions amounts, IMO, to mind-numbing drudgery, work for the beast
>> in us.

I don't think Chuck's description realistically depicts the process for
most people, though a child or someone with reduced mental faculties
might proceed that way (and find it rewarding).

>I've read that some people solve Sudoku puzzles by guessing, but I've
>never understood how that can work. If you guess, you have to be
[quoted text clipped - 3 lines]
>difficult for a human. And in practice you'll end up with a nested
>sequence of guesses, making things even more complicated.

You seem to be assuming a high degree of parallelism. That isn't implied
by Chuck's description, or usually required.

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Chuck Riggs - 29 Jan 2010 11:39 GMT
>Peter Moylan <gro.nalyomp@retep.?.invalid>:
>>
[quoted text clipped - 7 lines]
>most people, though a child or someone with reduced mental faculties
>might proceed that way (and find it rewarding).

Piss off, Mike.
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Stan Brown - 24 Jan 2010 06:08 GMT
Sat, 23 Jan 2010 16:15:38 -0500 from James Silverton
<not.jim.silverton@verizon.net>:
> In hiding, and thanks for the correction. I tried a few sudoku puzzles
> but have not looked at them in a while since I found the process of
> trial and erasure to be rather a bore. I suppose a semi-automatic
> computer method showing possibilities could be set up and I did begin to
> program that before losing interest.

I recommend
http://www.websudoku.com/

It works quite well on line, though the $20 downloadable version has
a few extra features.

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Peter Duncanson (BrE) - 23 Jan 2010 21:22 GMT
>> Hello All!
>>
[quoted text clipped - 12 lines]
>
>The OED has cunningly hidden it under the correct spelling, "sudoku".

I've heard some British people pronounce it persistently as "soduko".

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James Hogg - 23 Jan 2010 21:59 GMT
>>> Hello All!
>>>
[quoted text clipped - 14 lines]
>
> I've heard some British people pronounce it persistently as "soduko".

I can't help myself from saying a different wrong form, "suduko". It
doesn't help that I know how to spell it.

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R H Draney - 24 Jan 2010 00:00 GMT
James Hogg filted:

>>> The OED has cunningly hidden it under the correct spelling,
>>> "sudoku".
[quoted text clipped - 3 lines]
>I can't help myself from saying a different wrong form, "suduko". It
>doesn't help that I know how to spell it.

I reckon it's too late to do anything about "karaoke"....r

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Chuck Riggs - 24 Jan 2010 14:14 GMT
>>>> Hello All!
>>>>
[quoted text clipped - 17 lines]
>I can't help myself from saying a different wrong form, "suduko". It
>doesn't help that I know how to spell it.

For its correct spelling, see http://www.sudoku.name/ 
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Jerry Friedman - 24 Jan 2010 00:08 GMT
On Jan 23, 2:22 pm, "Peter Duncanson (BrE)" <m...@peterduncanson.net>
wrote:

> >> Hello All!
>
[quoted text clipped - 14 lines]
>
> I've heard some British people pronounce it persistently as "soduko".

First syllable as in "Sod this for a lark"?

--
Jerry Friedman
Peter Duncanson (BrE) - 24 Jan 2010 00:36 GMT
>On Jan 23, 2:22 pm, "Peter Duncanson (BrE)" <m...@peterduncanson.net>
>wrote:
[quoted text clipped - 19 lines]
>
>First syllable as in "Sod this for a lark"?

Unfortunately not. The "o"s are as in "so".

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Bertel Lund Hansen - 24 Jan 2010 14:51 GMT
Peter Duncanson (BrE) skrev:

> I've heard some British people pronounce it persistently as "soduko".

That is not a British problem. It is international - for
German-Roman languages at least. I have to force myself to
pronounce it properly. The word is being discussed in the German
language group as well.

Googlehits on the net:
sudoku        39'400'000
sudoko        251'000
suduko        235'000
sodoku        229'000
soduku        132'000
soduko        115'000
sodoko        92'300
suduku        57'900

In all: 40'512'200
Errors: 1'112'200 - prct: 2.8 %

I would have thought that it was worse.

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James Hogg - 24 Jan 2010 14:58 GMT
> Peter Duncanson (BrE) skrev:
>
[quoted text clipped - 19 lines]
>
> I would have thought that it was worse.

Even "sodutu" gets some hits.

By the way, "prct." is not in my dictionary of abbreviations.

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James

R H Draney - 24 Jan 2010 18:40 GMT
Bertel Lund Hansen filted:

>Peter Duncanson (BrE) skrev:
>
[quoted text clipped - 14 lines]
>sodoko        92'300
>suduku        57'900

I wonder if the top two followers are experiencing interference from a couple of
Indonesian political figures....r

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Bertel Lund Hansen - 24 Jan 2010 19:20 GMT
R H Draney skrev:

> >Googlehits on the net:
> >sudoku        39'400'000
[quoted text clipped - 5 lines]
> >sodoko        92'300
> >suduku        57'900

> I wonder if the top two followers are experiencing interference from a couple of
> Indonesian political figures....r

It did cross my mind that I might have hit upon a normal word in
another language or a transcription thereof, but I do not have
the expertise (nor the inclination) to check it.

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Redshade - 24 Jan 2010 23:19 GMT
On Jan 24, 2:52 pm, Bertel Lund Hansen
<splitteminebrams...@lundhansen.dk> wrote:
> Peter Duncanson (BrE) skrev:
>
[quoted text clipped - 22 lines]
> --
> Bertelhttp://bertel.lundhansen.dk/                   FIDUSO:http://fiduso.dk/

Hmm. Eight spelling variations. Find another one and we could replace
the numerals 1 to 9 with these alternative forms.

But what should we call such a puzzle?

R.
James Hogg - 24 Jan 2010 23:29 GMT
> On Jan 24, 2:52 pm, Bertel Lund Hansen
> <splitteminebrams...@lundhansen.dk> wrote:
[quoted text clipped - 28 lines]
>
> But what should we call such a puzzle?

I have a friend who constructs a variant of sudoku with 16 x 16 grids.
You might be thinking he uses hexadecimal numbers, but no, he uses the
16 runes of the younger futhark. The result is a fiendlishly difficult
time-waster.

He calls them by the Old Norse-inspired name "stavstad", a variant of
"number place" meaning "(runic) stave place".

Signature

James

John Varela - 26 Jan 2010 00:13 GMT
> I have a friend who constructs a variant of sudoku with 16 x 16 grids.
> You might be thinking he uses hexadecimal numbers, but no, he uses the
> 16 runes of the younger futhark. The result is a fiendlishly difficult
> time-waster.

The Washington Post has started printing 16x16 hex sudokus in the
Sunday paper.

Signature

John Varela
Trade NEWlamps for OLDlamps for email

Paul Schmitz-Josten - 25 Jan 2010 14:47 GMT
Redshade in
<dc574caa-3e20-42bd-bd7c-5466ae472d4e@e11g2000yqe.googlegroups.com>:

>> sudoku          39'400'000
>> sudoko          251'000
[quoted text clipped - 4 lines]
>> sodoko          92'300
>> suduku          57'900

>Hmm. Eight spelling variations. Find another one and we could replace
>the numerals 1 to 9 with these alternative forms.
>
>But what should we call such a puzzle?

"Harry P." or "Miracle" ?

These are permutations of two vowels at three positions.
We get 2 times 3 results, making up

    8.
.
.
Rataplan...
.
.
Abracadabra...
.
.
    9 !

Wizard's regards,

Paul
Chuck Riggs - 24 Jan 2010 14:04 GMT
>> Hello All!
>>
[quoted text clipped - 12 lines]
>
>The OED has cunningly hidden it under the correct spelling, "sudoku".

The more correct spelling is found here:

http://www.sudoku.name/
Signature


Regards,

Chuck Riggs,
An American who lives near Dublin, Ireland and usually spells in BrE

Donna Richoux - 24 Jan 2010 22:56 GMT
> The OED has cunningly hidden it under the correct spelling, "sudoku".

Does it explain what the name means? Is it one of those things like
"basubaru" for baseball?
Peter Duncanson (BrE) - 24 Jan 2010 23:03 GMT
>> The OED has cunningly hidden it under the correct spelling, "sudoku".
>
>Does it explain what the name means? Is it one of those things like
>"basubaru" for baseball?

OED:

   Japanese S{umac}doku (1984 or earlier) < s{umac}- (in s{umac}ji
   number) + -doku (in dokushin single status), after S{umac}ji wa
   dokushin ni kagiru, lit. ‘the numbers are restricted to single
   status’, former name of the puzzle.

Thank goodness we got the abbreviated form of the name.

Signature

Peter Duncanson, UK
(in alt.usage.english)

Adam Funk - 23 Jan 2010 21:05 GMT
> Hello All!
>
[quoted text clipped - 10 lines]
> I admit I was surfing the dictionary after I found I had been wrong
> about "somewhen".

You didn't get to "su..."?

Signature

I don't know what they have to say
It makes no difference anyway;
Whatever it is, I'm against it!  [Prof. Wagstaff]

Prai Jei - 23 Jan 2010 21:53 GMT
James Silverton set the following eddies spiralling through the space-time
continuum:

> I admit I was surfing the dictionary after I found I had been wrong
> about "somewhen".

It gets occasional use along with elsewhen and everywhen, all these are
usually combined or contrasted with the corresponding -where forms.
Signature

ξ:) Proud to be curly

Interchange the alphabetic letter groups to reply

Stan Brown - 24 Jan 2010 06:07 GMT
Sat, 23 Jan 2010 15:54:33 -0500 from James Silverton
<not.jim.silverton@verizon.net>:

> In view of the current popularity of Sodoku puzzles, it is interesting
> to see that the OED entry has not caught up.

Perhaps if you tried the spelling "sudoku"?  I have never seen
"sodoku".


Signature

Stan Brown, Oak Road Systems, Tompkins County, New York, USA
                                  http://OakRoadSystems.com
Shikata ga nai...

 
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